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3ds max pbr configuration


MarianG
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Hi. I'm haveing a 3d object downloaded as vray. It looks great. it contain this maps.

image.png.26d20d3aa07bee4856ae4e9958a36f8a.pngimage.png.892a0821d594872b0b71bd9270f28e0c.png
If I want to export it as babylon or gltf it doesn't work, this is expected because of material. Now I want to convert in someway this material to pbr, and export as pbr from 3ds max, but i don't know where to assign this textures to get the same, or almost the same 3d object. I tried a lot of combinations but without success :( if a more skilled 3d artist can help me please.

This is the final goal.

And here is what I'm haveing till now.

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You will probably need to convert some but:

- Diffuse => albedo

- Displace must be converter to normal map and then => bump

- refGloss => 1-roughness

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