jamespierce

[Phaser 3] "Monster Clean-Up!" Casual Reflex Game

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Play Link: Monster Clean-Up

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Hello fellow devs, this is a new Phaser 3 game I've created this week: Monster Clean-Up!

If you like casual games that challenge your reflexes, give it a try!

There are also some rogue-lite elements in the game as you are able to collect things along the way, as well as stack up on money. If you have enough, you can spend your money to save progress!

All the sprites in the game have been hand-drawn by me, which is a first. So if the art style is off at points, that's on me being a novice pixel artist. However, I would love to hear all your feedback regarding the art style as well as the overall gameplay!

Thank you for checking it out :)

Play Link: Monster Clean-Up

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Really fun and simple. Got a few levels up, quite rewarding to kill them like that!
I didn't manage to get up to $50 though, but I did change my outfit twice?
Nice little power ups too, and the effect where the door only slightly opens caught me off guard the first time! 😁
Would like to see this developed more!

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20 hours ago, Umz said:

Really fun and simple. Got a few levels up, quite rewarding to kill them like that!
I didn't manage to get up to $50 though, but I did change my outfit twice?
Nice little power ups too, and the effect where the door only slightly opens caught me off guard the first time! 😁
Would like to see this developed more!

Thank you @Umz for your valuable feedback!

The chest rewards are randomized but each category has a pre-defined drop chance. Money has by far the highest drop chance! I've run some tests where I would open thousands of chests in a loop and the drop rates where always consistent with the intended drop chances:
50% Money Drop
15% Counter-Attack Item
15% +1 Weapon Item
20% Skin Drop

So if you switched skins multiple times but didn't collect $50 for the save-point, you were really unlucky! However, that's why money is never lost (unless you spend it of course) to not punish for some unlucky chests.

I am really glad you liked it, I was quite nervous about releasing it due to my hand-drawings. Traffic to the game is very low currently but the ones who play the game always complete several floors, which is a good indicator!

How would you like to see this game developed more?

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Just an unlucky run then, but no worries it was still really fun!
I'm not sure exactly which direction you would want to take the game, but I'd like to see a few small general things.
How many monsters I've killed.
Some sort of reward (exp, money, power up points) for killing monsters.
Some goal markers or objectives, bosses, etc.
A 'Floor Cleared' notification or something
Some dud doors with nothing in them at all
Some dark rooms / Some rooms where the light goes off suddenly

Etc. Just general small things to make the experience even more engaging. 

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11 hours ago, Umz said:

Just an unlucky run then, but no worries it was still really fun!
I'm not sure exactly which direction you would want to take the game, but I'd like to see a few small general things.
How many monsters I've killed.
Some sort of reward (exp, money, power up points) for killing monsters.
Some goal markers or objectives, bosses, etc.
A 'Floor Cleared' notification or something
Some dud doors with nothing in them at all
Some dark rooms / Some rooms where the light goes off suddenly

Etc. Just general small things to make the experience even more engaging. 

I really like your suggestions, thank you so much! I'm gonna see how I can implement them in the game's current state. Else I wouldn't mind re-building the whole PlayScene to take the game in a better direction, wouldn't be the first time :) I'll keep this thread updated!

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