pinkmilkshake 0 Report post Posted September 10, 2018 I'm wondering if anyone might know the solution to my issue, so far I cannot find anything on it. Does anyone know how to stop this bright spot? It doesn't matter where I move the camera, there is a big bright spot directly underneath it at all times. You can see it in some of the examples on the babylonjs website: https://www.babylonjs-playground.com/#L76FB1#0 In the picture is a plane: var ground = BABYLON.MeshBuilder.CreateGround('ground1', {height:128, width:128, subdivisions: 128}, this.scene) var material = new BABYLON.StandardMaterial('grass', this.scene) material.ambientTexture = new BABYLON.Texture('textures/grass.jpg', this.scene) material.ambientTexture.uScale = 128 material.ambientTexture.vScale = 128 material.ambientColor = new BABYLON.Color3(1, 1, 1) ground.material = material The light is a hemispheric light: var light = new BABYLON.HemisphericLight(name, new BABYLON.Vector3(0,1,0), this.scene); Zoomed in: Zoomed way out: \ Share this post Link to post Share on other sites
Deltakosh 4,307 Report post Posted September 10, 2018 Hello and welcome! This is the specular spot. You can disable it on your material with material.specularColor = BABYLON.Color.Black(); Share this post Link to post Share on other sites
pinkmilkshake 0 Report post Posted September 10, 2018 Thank you for you help. Under what circumstances would you want it? If I was to guess I would think it’s for small shiny things but isn’t the hemispheric light meant to mimic ambient light? Why would there be a bright spot? Share this post Link to post Share on other sites
Deltakosh 4,307 Report post Posted September 11, 2018 It could be used to still simulate shiny surface (it is totally up to the artist actually so this is why the option exists). Hemi light are like ambient lights but could also be use to simulate directional lights Share this post Link to post Share on other sites