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Shadows weirdness

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Hi folks,

I'm having trouble with shadows - they seem to be 'floating', as you can see from the screenshots. The problem is much worse when I don't use usePercentageCloserFiltering.

As you can see, the meshes do intersect!

Unfortunately, I can't do a PG as it's a complex scene and is heavily copyrighted :( 

The settings for shadows are:

let shadowGenerator = new BABYLON.ShadowGenerator(2048, shadowLight);
shadowGenerator.usePercentageCloserFiltering = true;



Any ideas?


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