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Gizmos only work on last created scene


Gijs
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Hi all,

You can see it in the playground below. The gizmos work fine in the right scene (scene2, which was created last), but for the left scene, the gizmos appear in the right scene, and they don't work! If you crate the right scene before the left one, the behavior is switched.

http://www.babylonjs-playground.com/#EESWVZ#2

@trevordev do you know what's going on here? And thanks for making the gizmos, can't wait to use them!

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21 hours ago, trevordev said:

@Gijs this looks like an issue.

Created this PR with a fix. https://github.com/BabylonJS/Babylon.js/pull/5261 after the next nightly the gizmos should work in your PG. Let me know if you have any other issues.

It works!... sort of. There's another bug, with the bounding box gizmo. When the attached mesh is clicked, mousedown will fire then no longer. It's only the mousedown, and nothing more. pointerdown works fine, both on the JS event system and that of Babylon.

Demo:

http://www.babylonjs-playground.com/#YLWLLP

Note the

scene.preventDefaultOnPointerDown = false;

I've looked into it, but I haven't found the cause yet ?

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