Click / Pickup event triggered on mesh behind the sprite

Recommended Posts

Thanks @Deltakosh for the response, is there any way to force the mesh (eg. plain) to always facing the camera?

I choose sprite to render clickable image because it always faces the camera automatically.  If mesh events will be triggered before sprite events, then I need a way to let the mesh always faces the camera so I can render the image on the mesh instead.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.