s4m_ur4i

3.14 Tilemaps white spaces / culling

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Till version 3.12 everything was fine on using tilemaps. Now, by using a camera that moves, tiles blinking on their edges because the frameContainer isn't as fast as the camera. Is there already an issue, or is somebody aware of this? 3.14 fixes a lot of camera stuff for me, but it makes it unusable since it breaks literally tilemaps..

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