Problem with physics

Recommended Posts

Hello everyone :)

I found some problems with the use of phaser 3 (through node js) to apply physics on an initially static object that can be hit by other objects...
The object in question is a sprite to which a setCircle(20) has been set because the object is a sphere.
I tried everything, the setVelocity, setBounce, the setFriction, collision functions, angular adjustment functions and finally some formulas related to the tangent arc to apply/set the speed to the object in question according to the force that hits that object...

Did anyone find the same problem?

I am short of ideas and sincerely any help would be very appreciated :)

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.