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Detect if mesh is behind a 3d model.

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This is kind of referencing another topic but this question is about something else.

I'm creating something I call "anchors" which is basically a GUI control stuck to the mesh. 

Right now I have a scene where with a click you can add the anchor and move it with Gizmo by clicking on it again.

What I now try to do is to make these anchors/GUI buttons half visible when behind an object.

This is where I am right now:

It kind of works... besides some spontaneous flashing when moving the camera. But the bigger issue is when I load a Yeti model: - it doesn't seem to work at all. I bet this has to do with this

I'm not sure what's the best approach here or how to fix it...

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