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MibuWolf

Load Mesh By TypeScripte

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Hi

       I am new beginner of Babylonjs , I want to load a mesh(.obj) by typescript.    

     Here is my code (run in playground):

 
     
class Playground {
public static CreateScene(engine: BABYLON.Engine, canvas: HTMLCanvasElement): BABYLON.Scene {
// This creates a basic Babylon Scene object (non-mesh)
var scene = new BABYLON.Scene(engine);
 
// This creates and positions a free camera (non-mesh)
var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene);
 
// This targets the camera to scene origin
camera.setTarget(BABYLON.Vector3.Zero());
 
// This attaches the camera to the canvas
camera.attachControl(canvas, true);
 
// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
 
// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;
 
// BABYLON.SceneLoader.ImportMesh("Rabbit", "scenes/","Rabbit.babylon", scene, function (newMeshes) {
BABYLON.SceneLoader.ImportMesh("Rabbit", "scenes/Box/","Box.obj", scene, function (newMeshes) {
var rabbit = newMeshes[0];
 
if(rabbit == null)
{
console.log("rabbit is null")
}
else
{
rabbit.scaling = new BABYLON.Vector3(0.1,0.1,0.1);
console.log("I can see the rabbit");
}
 
// scene.beginAnimation(skeletons[0], 0, 100, true, 0.8);
});
 
return scene;
}
}
 
 
 
When  I load Box.obj I got a log  "rabbit is null".   but  when i load a Rabbit.babylon file it work good.   

What happened when I loaded.Obj?

Who can help me load .obj Mesh By Typescript?

 

Thank you

 

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