Calculate needed y velocity for given y point

Recommended Posts

In my mobile game, the main character needs to jump to a specific y point before starting to fall down again due to gravity. How could I calculate the y velocity I would need to reach (at peak) a given y position with a given gravity? 

I tried to do this with a tween instead of arcade physics because it was exactly what I needed (distance traveled over time with a gravity-like effect), but the performance was not good and was constantly sputtering.

I'm currently using Phaser 2.6.2. Thanks!

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.