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Andromedus

onSizeChange triggering function from wrong state

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Hi.  I have this code:

this.game.scale.onSizeChange.add(this.resizeGame, this);

which calls my resizeGame callback function when the game size is changed in my menu state.  When I change state to my game state, the same resizeGame function in the old state is still being called.  How do I cancel the callback?  Thanks. :)

 

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