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Object always exports black 3dsmax gltf export

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Hi there!

I have a model in max that always exports black, I can give it every map I want or just colors it'll always export black.

The model does have color in 3d builder (windows app) it just doesn't in the sandbox. 

Any idea?

ps. I've seen that when I export the same model to obj an import that one and then apply the texture it exports correctly.




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Okay so I have found what the problem was and it might be nice to include this in the docs somewhere I think.

On a editable poly in the modifier tab, there is a section called Polygon: Vertex Colors, there are 3 setting there.

If the Color and Illumination colors are black the model exports black, although it is in the right color everywhere.

I have changed those to white and now it exports fine.

Hope this helps anyone.

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