WebVRFreeCamera is splitting canvas into two parts

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I am working with WebVR in BABYLON.js. And when I use WebVRFreeCamera (either directly or via. WebVR experience helper). On the screen (canvas in a browser window), the image is split into two eyes.

I suppose that is because of performance.
Can I somehow render there only one view?

Thanks for your suggestions.

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Yea, when entering VR the screen shows exactly what is presented to the HMD to avoid an additional render to display a custom view for the screen. When the new webXR spec is supported in browsers sometime next year it will automatically only show one eye. See the mirroring section here: . You could try showing a portion of the canvas when entering vr to workaround the issue for now if needed.

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