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Any tools can merge an obj mesh with repeated textures?


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I have an obj mesh with some textures, several of them are repeated(uvs are not within [0,1]). I'd like to merge all those textures into one texture and transform the uvs.

As I know so far, some algorithms 1)uv transforming when texture merge. 2)split triangles into small triangles to keep each uv within [0,1]. 3)RTT method may help to solve this problem.

Are there any tools can implement it?

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