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AmmoJS support


trevordev
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Hey,

AmmoJS physics plugin has been added to Babylon preview. It should work well with composite meshes which we've had trouble with in the past with other engines. Let me know if you find any issues or have any feedback.

Note:

Support for motors, soft bodies, other ammo specific features are not yet supported so yell if you need anything specific for your project.

Examples:

Basic impostors: https://playground.babylonjs.com/#7149G4#31

Loading mesh and colliders from file: https://playground.babylonjs.com/#66PS52

Loading and adding colliders manually in Babylon: https://playground.babylonjs.com/#FD65RR

Loading and adding collider with joints and pointer interactions: https://playground.babylonjs.com/#DGEP8N

WebVR grabbing and throwing: https://playground.babylonjs.com/#ZNX043#1

 

Docs: 

https://doc.babylonjs.com/how_to/using_the_physics_engine

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