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Seba

Sprite manager and draw calls

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Hello there,

I trying to reduce the draw calls in my project and in my in investigation I noticed that a sprite manager is taking 2 draw calls even if we have no sprite in its sprite list.

So just adding this line will cost you 2 draw calls :

var spriteManager = new BABYLON.SpriteManager("spm", "fakeurl", 1, 10, scene);

Is it a bug or there is a reason for this behavior ?

If no reason is possible to fix it in the next Babylon version ?

Cheers.

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