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Circle Collider Bug

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Hi guys,  new to Phaser so maybe this isn't a bug. I searched on the forum but i cannot find any information about it, hope it will be not already asked.


I found an issue regarding the circle body collider, in particular when scaling a sprite the circle collider doesn't fit the new scale of the sprite.


You can try this out by modify the "Circle vs Polygon" example, just add this line of code:


"sprite4.scale.setTo(0.7, 0.7);"


after creating sprite4 in create() function.


You can find an image attached.


The fact is that if you remove the circle body (using the rect one) everything's fine.


I think that is possible to modify the center of the collider manually, but i wanted to signal the problem.


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