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NoaDev

Mini Switcher

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Thanks, guys 😁

On 2/23/2019 at 12:29 PM, Umz said:

Nice and simple, and short. Great little game here. You should implement the Kongregate achievement for completing the game, ha, I was expecting that.

Well, people at Kongregate are the ones that decide which games will get that kind of achievements after a while; but, taking in account how my game is performing on the site, I'll hope it gets one.

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I enjoyed it.  However I didn't find the levels became consistently harder?  I got hung up on one earlier level (took a couple of dozen attempts?) then free sailing to the end without another defeat.  Perhaps some analytics can reveal if this is a common scenario?

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1 hour ago, b10b said:

I enjoyed it.  However I didn't find the levels became consistently harder?  I got hung up on one earlier level (took a couple of dozen attempts?) then free sailing to the end without another defeat.  Perhaps some analytics can reveal if this is a common scenario?

Thanks!

About the difficulty, it was hard to introduce new enemies and build the difficulty at the same time because it was very short, so probably I messed up with some obstacles. I'll build over this base to make a better and longer game in the future.

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This is nice. Just wanted to give it a short try, next found I had played through. Reminds me somehow of pixel dash and vvvvvv. To care more about the blob(?),  you could make it a sheep which is guided back to its herd.

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