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Changing quality in renderer?

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It depends a lot on what kind of project you have. There's no single easy method to swap to lower quality rendering. Rather you should find out what is the bottleneck in your project and then either optimize that or make it so that it's toggled off for faster rendering when needed.

Some of the common bottlenecks include:

- Texture swapping (having objects in the scenegraph that cannot be rendered with batches)
- Too many graphics objects being rendered.
- Too many text objects being updated.
- Having too many filters.
- Rendering the scene too many times.

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