Kristiyan

WebGL renderer for android devices causes bad performance

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Hello all!
I tested my game to some android devices(renderer is set to Phaser.AUTO which finds webgl support and using webgl as renderer), and the performance is really bad, if i swtich the rendering to Canvas, it starts to be much better. Is it safe to detect with uaparser devices, which OS is Android and IOS and use Canvas as renderer?I mean are there a android devices which will fail with canvas ?

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On 6/28/2019 at 1:56 AM, icp said:

You can set Canvas as default renderer since it is supported on all Android and iOS devices.

Thank you @icp .Do you think that some android devices may work better with webgl,instead canvas? 

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