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Has anyone noticed performance problems in Chrome using spines?


ramako
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Hello, I have around 15 spines on screen. FPS in chrome is in the 20s, firefox and canary are rock solid 60 fps. Removing spines (or swapping them for static images) will make Chrome hit 60 fps. I believe this has been recently (3 months ago or so) introduced in one of chrome updates. Using PIXI 4.8.8,  Pixi-spine 1.5.16,  and chrome  75.0.3770.142 64 bits.

Anyone else encountered this issue?

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A couple of other things...

1. Check how complex your spines are; artists love to go overboard with the cool stuff spine can do! But the more complex the Spine the slower it will be to render. When first integrating it into our libs, I asked for a very basic test spine that just had it moving from side to side, to compare performance Vs animation frames. Turns out this basic shape still accidentally contained a totally unneeded mesh!

2. Pixi v5 is able to batch meshes, so (taking a  wild guess you're making a slot game!) if you have multiple of the same symbol spin through, v5 can batch those for faster rendering time when v4 can't.

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Hello all, thanks for the replies!  I will test your suggestions :) Indeed it seems to happen in an intel card, I had guessed because other cards are way more powerful they do not have performance issues. Seems to be related to that bug.

 

So I just updated chrome, seems they released a new one these past few days. Its back to 60 fps!

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