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World Class, Collisions and p2.js Plugin


angelkom
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Can someone explain me how the world class works with collisions, what is the world class, what can do, how can we make two objects two collide based on their shape, some objects have special shapes and not only circle and square, I only don't understand this class and of course the Vector Class and the pull object thing. So I don't want you to show me an example I want explanation on the, world class, collisions, p2.js plugin, vector class, pulling object, how can we check which objects have collided and etc.

 

Can someone explain....Thanks :)

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