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How to increase frame per second of an mobile canvas-based app?


seanphan
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Hi,

We are building our very first game-like page with really simple sprites with not so many object (less than 20) and animations using Pixijs renderer. Our target is to make the page work smoothly on decent tablets. But it turns out that the performance is very bad (fps is usually lower than 20).

 

We tried to use Cocoonjs to boost the performance but when we deployed, the apk’ed app shows only black screen.
 

Is there any direction/task that we could do in order to improve the performance of an mobile canvas-based application?

 

Please look at our demo on your tablet to see the performance issues: http://ninkata.silverlining.vn

 

Thank you,

 

Sean

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