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Javier

How to change sprites in Flaying dog when the object collide

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I am using flaying dog to learn panda. I have made some little changes in the game by my own but i cant figured out how to use diferent sprits when the object crashes and when the object land.

 

Any help?

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collide: function() {       if(!game.scene.ended) {            game.scene.gameOver();            this.body.velocity.y = -200;           //added             this.sprite.alpha=0;            this.sprite= new game.Sprite('choque');                        this.sprite.anchor.x = 0.2;            this.sprite.anchor.y = 0.5;            game.scene.stage.addChild(this.sprite);//added        }        this.body.velocity.x = 0;        return true;    },    update: function() {        this.sprite.position.x = this.body.position.x;        this.sprite.position.y = this.body.position.y;  //added             if(this.body.position.y>750){                this.sprite.alpha=0;                this.sprite= new game.Sprite('caida');                this.sprite.anchor.x = 0.7;                this.sprite.anchor.y = -0.5;                this.sprite.position.x = this.body.position.x;                this.sprite.position.y = this.body.position.y;                                game.scene.stage.addChild(this.sprite);            }//added    },

I already did and it works but i am pretty sure there is a better way to do it.

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