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How to start with PIXI.js and drawImage


Daniel Ribeiro
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Hey guys!

 

First of all, I want to understand better the real idea of PIXI.js, and what it's actually supposed to do.

 

I'm developing an engine for tilemaps and I currently draw tiles like this:

ctx.drawImage(...)

That is what actually renders the tile to the canvas I have previously created.

 

My questions are:

  • How can PIXI.js be used on my engine in order to improve the way things are rendered – think about how Phaser uses it internally?
  • How can I make that simple drawImage example using PIXI.js and a canvas?
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