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Multiple Viewport Issues


gryff
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I updated my code: it didn't work on smartphones because hardwareScaling was not considered.

I added an HTML div where to write debug info while dragging.

Now it's ok in iPhone and Android phone.

On my Android 4.4 Moto G it's too small and you can only move the blue cube, on Iphone it is small the same but you can drag and drop the other solids too, don't know why ...

 

I noticed in the playground now there is babylon.js built on 20 november which in this example has a bug, not found in build of 16 november:

when 2 meshes are one over the other, it's picked the lower one and not the visible one, when picking from the top view viewport (upper right).

In my local 16 november build it works correctly.

Do I have to file a issue ?

http://playground.babylonjs.com/#1PA7HW#17

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