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Game plot deadend


pompomon
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Hello, community!

I've heard about this forum few days ago on dump conference, and now I want to share my problem with you. 

I'm developing a lazy game(currently hosted on http://pompomon.ru/canvas/zombie.html), which, at first was all about people, trying to escape zombie hordes. One of the key features was the way enemies choose their paths(just Math.random). People also don't think much about the path, going just straight-forward to the door. I tried to make, somehow, a zero-player game, but now I'm in some kind of deadend, without any idea of how I should develop the game. I've not managed the localization of the game, so if there is a problem with the instructions to the game - I'll give English version of the rules in 1-2 days.

Thanks for all replies :)

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Hello.
Great start. I like this game.
 
 

I tried to make, somehow, a zero-player game, but now I'm in some kind of deadend

 

Well you may allow users to create or destroy blocks (only certain number maybe?) and adventurers will look for exit by themself (use pathfinding algorithm).
Also you may add multiplayer.
One player will play for goblins to eat all adventurers and will control goblins also by adding/removing blocks.
Or two adventurers teams — who first will find exit.
 
 
Also, it may be way cooler if you will add texture to ground and some sprite-animation of characters movements.
 
With all best regards.
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