shmikucis 31 Report post Posted February 12, 2015 Hi Mario, thanks for good words You can import all files by drag&drop to file tree section in source editor (screenshot below) Unfortunately I don't know your current workflow and can't give universal answer. But one thing is for sure. You will have to load all assets through editor instead of preload function which most probably you are using now. It may happen that sprite texture keys differs which then should be manually renamed. All the rest should be easy adjustable. Groups, sprites, texts, tile layers are created with mt.create(objectName) and you handle them as normal Phaser objects. 1 mariogarranz reacted to this Share this post Link to post Share on other sites
mariogarranz 13 Report post Posted February 12, 2015 Thanks a lot shmikucis Share this post Link to post Share on other sites
Pooya72 11 Report post Posted July 24, 2015 Which phaser version mightyeditor uses ? Share this post Link to post Share on other sites
shmikucis 31 Report post Posted July 27, 2015 Currently editor uses v2.2.2 1 Pooya72 reacted to this Share this post Link to post Share on other sites
WombatTurkey 139 Report post Posted September 29, 2015 Hey, What's the difference between PhaserLE and this? Share this post Link to post Share on other sites
Ousaf 4 Report post Posted December 30, 2015 Mighty Editor is so awesome really.I have export issue when I export with phaser.io (js) then it says not found:..\client\data\build\p255t\0\p2.min.zip p2 is my project name Share this post Link to post Share on other sites
stauzs 26 Report post Posted December 30, 2015 Hi, If you are using online version http://mightyeditor.mightyfingers.comtry to export webapp first (Export->Web App...) - this usually fixes export for cloned projects,if that is not helping please report a bug: https://github.com/TheMightyFingers/mightyeditor/issues/newand I'll try to fix it ASAP If you are using local version try to install zip - MightyEditor zips exported folder - this step fails without any warning.on windows: http://gnuwin32.sourceforge.net/packages/zip.htmdownload setup program and then add "C:\Program Files (x86)\GnuWin32\bin" to pathhttp://www.computerhope.com/issues/ch000549.htmon linux depends on distribution:ubuntu, debian: sudo apt-get install zip Share this post Link to post Share on other sites
Ousaf 4 Report post Posted December 30, 2015 Thanks, Issue solved only for Web App not for Phaser.io (js) Share this post Link to post Share on other sites
stauzs 26 Report post Posted December 30, 2015 I cannot reproduce.Are you using online version? Or local?Actually web app - calls basic phaser.io first and then parses index.html and minifies source files (js, css). There is a known bug that directly after cloning project export and Open Game is not working and MightyEditor needs to be reloaded.Is Open Game working? Share this post Link to post Share on other sites
kingangelo26 4 Report post Posted September 17, 2016 I'm a little curious here !! What's the difference between the Mighty Editor and Phaser Editor except that Mighty Editor is web based while Phaser Editor is eclipse based. Which is Better?? Share this post Link to post Share on other sites
kingangelo26 4 Report post Posted September 17, 2016 I need some opinion especially from those developers who already tried both (Phaser Editor 'eclipse' and Mighty Editor) ?? 1 PhaserEditor2D reacted to this Share this post Link to post Share on other sites
PhaserEditor2D 94 Report post Posted September 30, 2016 I think Mighty Editor has a more complete visual editor, we have Mighty Editor as reference and keep working on Phaser Editor to improve it at every release. -- Edit: I am sorry, I was confusing Mighty Editor with Qici Engine! Share this post Link to post Share on other sites
eeveeeZ 0 Report post Posted November 6, 2016 Need help!When I open my game in MightyEditor it goes to a blank screen,sending play.js now! "use strict"; window.Portal2D.state.play = { preload: function(){ console.log("loading play state"); this.player = mt.create("g4350"); this.redportal = mt.create("Redportalpng"); this.blueportal = mt.create("blueportal"); this.blocks = mt.create("block"); }, create: function(){ console.log("starting play state"); this.cursors = this.game.input.keyboard.createCursorKeys(); this.space = this.game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR); this.camera.positionX =this.player.positionX; this.camera.positionY =this.player.positionY; if (this.cursors.left.isDown) { this.character.body.velocity.x = -200; this.character.scale.x = -1; } else if (this.cursors.right.isDown) { this.character.body.velocity.x = 200; this.character.scale.x = 1; } else { this.character.body.velocity.x = 0; } }, update: function(){ this.game.physics.arcade.collide(this.player, this.redportal); this.player.positionX = this.blueportal.positionX; this.player.positionY = this.blueportal.positionY; }, Blocks : function(){ this.game.physics.arcade.collide(this.player, this.blocks); } }; Share this post Link to post Share on other sites