_gl.getError performance issues

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Hi there,

I'm facing with performance issues in my project (well, comparing to Assassin's Creed announced here recently, is pretty simple, but it has a severe frame drop though).

Now, that's what I discovered using profiler:


Somebody can tell me how can I dig deeper into this problem to understand what really causes the performance issues?

Or maybe it is normal that ~75% from the run time the program spends in getError function? 

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