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Monetizing desktop browser games


blakkmjoln
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Hi everyone,

 

This is my first post here, so I'm a 22 years old guy from Hungary, who's an absolutely newbie in this HTML5 world.

 

I've read a lot about different ways of monetization methods, that can be applied to HTML5 games optimized for mobile. I have some plans, that wouldn't fit on a mobile screen for some reason (for example control difficulties).

 

So here is my question: is there any option to earn some money from these games, too?

 

Thank you for your answers in advance!

 

blakkmjoln

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The best way (from my experience) is to implement some sort of in app purchase system. It's minimum 2x more efficient than ads.

Could you share more details of your experience? For example: Which platforms you released your games? It pays off?
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The best way (from my experience) is to implement some sort of in app purchase system. It's minimum 2x more efficient than ads.

 

Personally I don't had a good experience with iAP (Clay.io) + HTML5 mobile browser games.

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Personally I don't had a good experience with iAP (Clay.io) + HTML5 mobile browser games.

Maybe because Clay.io doesn't have enough traffic. I think HTML5 games with IAP should work better on markets like Amazon or Chrome App Store, but I never tried.

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Maybe because Clay.io doesn't have enough traffic. I think HTML5 games with IAP should work better on markets like Amazon or Chrome App Store, but I never tried.

 

Indeed. Until now Lolly Balls only have 35k views in clay.io. :-(

 

I have good experience with Gameadvert . It is the best add service so far, for me... 

 

How did you get an invitation?

Gameadvert works for mobile (like leadbolt) too or only desktop?

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  • 3 years later...

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