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[Beta] - 3ds max 2013+ exporter


GameMonetize
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I do not know why, but I decrease the scale of my trees in 3ds max. I divide by at least 100 and when I matter it is always huge. changes nothing in babylon.

 

It is normally 10 meters, but there it is 100 meters in babylon and if the places 1 meter in 3ds max it is still 100 meters in babylon.

 

I find it hard to understand the "systeme scale" of babylon.

 

edite: Alpha Source is desactivate. I know why it was check. 

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I wanted to know the unit of measurement in babylon. that is 1 = 1 meter?

 

and mesh.scaling () has some little concerned that I do not know how to explain.

 

J'ai diminuer mon arbres dans 3ds max qui étais trop grand et dans babylon il ai toujours énorme, cela ne change rien quand je diminue mon arbres et que je le reexporte. et je ne sais pas pourquoi. alors ca a peut être rien a voir avec l'exporteur. ceci dit il fonctionne très bien, a part le problème d’échelle que je comprend pas maintenant.

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