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Jumping Chmo


TarasT
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The problem is that hard game must be always clearly fair. For example if i die in flappy bird I know and feel that this is my fault. Or if we speak about platform games - in super mario bros you "feel" how jumping collision works and you know how far over edge you can go. In your game it's not clear and despite many attempts I still don't feel character.

But you know, thats only my opinion ;)

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Personally I do not see how my game is not fair? You get 5 lives and can pick up more on the way, the game has not perfect but good enough and precise enough collision detection, you just have to time it very carefully that is the whole point, being fast and careful. Its easily passable by mediocre player. I made it hard for a reason, and what do you mean by it is not clear as if its not my fault? You trying to say when you mis judge the distance and height and you fall down that is my fault in design? or with all respect maybe you just weak at passing games and used to playing candy crush to much?? I mean I appreciate honestly but I am struggling to see the difficulty here, distance - height - jump, jump to early you fall jump to late you fall, just find middle and its easy really anyway I guess I will need to make other games that people can sleep over or with a bottle of beer in their hands :)

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Sodomo is absolutely right, it's not about making the game easy but making it fair. The problem with pixel perfect jumps is that it's inconsistent for the player to make which makes the player feel like it's the games fault and not his. It's always important about how the player receives the challenge. You should also start out easy to get the player invested in the game before increasing the challenge.

 

If you can't take constructive feedback then please don't ask for it, who would want to help you if you just denies it and especially when you go to counter attack.

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I can certainly take criticism, but I was expecting technical or maybe a bug or something in that field, not 2 of you unable to pass the very first level and complaining the game designed that way. I just genuinely can't believe it  that both of you find it that hard, I mean easy you say? the very first level is super easy its nothing. Feel the character? this is a tiny game man something you grab and try and move on, not really invest time in, I am not counter attacking I just don't understand :(

 

My self I like games hard or difficult to pass in any case, so when I do it, I get a satisfaction of actually being able to beat it, otherwise the game for me doesn't do it. Like most puzzles games common are they really puzzles? take any game out there you will always pass from the very fist attempt any game, I wonder why is that. Its boring that way nah ewww not for me lol

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Perhaps you can teach all of us with you vast and superior experience and knowledge? Do you have any games to show for that can match your words? If not then I am so sorry but your recommendation worth nothing. I have played that game in fact, and how can you compare a developer who is so much superior to me, I am a new starter and its my first attempt at a decent game. And you making comparison of a game which is completely outside my level even outside this game its a whole different level. So why dont you show me what you done that is so awesome? Please show us I really wanna see if you can match up to the words of your advice, since only skilled ones can give out advices in my opinion, show me

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Well I agreed to the first person that I over did it with difficulty. But when someone tells you to go and learn the meaning of a good game design I think I could be entitled to ask if they have any work that can demonstrate what that is and not point to the work of others. I still would like to see his game that is so awesome and demonstrates exactly what he said :)

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I can certainly take criticism, but I was expecting technical or maybe a bug or something in that field

Okay, here is some technical feedback. The keyboard controls don't work so great for me. When I walk right and then want to jump, it doesn't always register the up button. Even when I stand still, no other buttons pressed, it won't jump at all. Then again, I've also got keyboard problems with some Flash games so maybe it's just my laptop.
 
And the music loop overlaps when you start a new game. I mean when the first game is over and then start a new one, you hear the same music twice, so with a sort of delay echo. After restarting several times the music is really messed up. :D
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Well thats more like it :) but keyboard thing check ur keyboard it always register lol, so when restart same music plays again over the same one? what browser please because i tested in chrome it works fine will have to test it :)

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About the jumping, there's probably something with my keyboard, it doesn't always register when I press two buttons at the same time, same as in Flash games. However, there is also somehing confusing about the level layout. At the beginning I walk to the right just past the green bush to pick up the icecream, and there I can't jump up. I realise now that this is probably intentional, it's due to the blue platform above. But there is no visual clue that you can't jump at that position, so this confused me into thinking my jump button was broken. For example, you could make it jump just a litle and then play bump sound effect, to indicate you can't jump there.

 

The music overlap thing happens when you finish a game and then start a new game, at the moment when you press "go" on the controls screen. It only happens when I play it in Internet Explorer (v11.0.9600.17207, Windows 8.1) in Chrome it works fine.

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  • 2 weeks later...

 

About the jumping, there's probably something with my keyboard

 

 

Just found it's due to ghosting of the cursorkeys on my keyboard. Specifically, simultaneous keypresses on 'dedicated' cursor keys are ghosted, while simultaneous keypresses on the numpad cursors (with numlock off) work fine.

 

Found out about that in this topic :) Goes to show; you can learn something new everyday..

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