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Chrome (canary) does not support WebGL


Cryptonomicon
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Just noticed that Chrome canary does not support WebGL.

 

I cant remember ever seeing this before - I always use AUTO and only just noticed in the little green thing in the console with hearts after it was reporting canvas.

 

When I set things to Phaser.WebGL I get the dreaded

 

"Uncaught Error: This browser does not support webGL. Try using the canvas renderer[object Object]"

 

Normal chrome is fine.

 

Any ideas?

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