Jump to content

Resizing game


mazoku
 Share

Recommended Posts

I'm sorry if its stupid question. I am making game with size 320x480 and when its small it looks good. How to make the images scale without blurry effects - so it can be playable and good looking on desktop full screen?

 

Link to comment
Share on other sites

This is a huge topic with a lot of very tricky caveats, and Phaser and pixi are not currently well kitted out for this to be done easily. You have to create assets of different sizes for different screens, resize your game accordingly, anchor things to the screen in various ways so they move appropriately and so on. It's absolutely game-specific, but one of the things lacking at the moment is a device-independent coordinate system. Right now, everything is handled in pixels, but what is needed is the ability to have a fixed world size but a variable canvas size, so that when moving, scaling and so on, higher resolution assets will be in the correct place as lower resolution ones.

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...