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Alternative to scene._selectionOctree.addMesh in Typescript


JCPalmer
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TOB is generating this code at the of the constructor of a mesh sub-class:

            if (scene._selectionOctree) {                scene._selectionOctree.addMesh(this);            }

It errors because _selectionOctree is private in Scene. For some reason the babylon.babylonFileLoader.ts, lines 828-830 do the same thing, but no error there.

 

Might one check when the mesh is being added to Scene.meshes that a _seletionOctree exists and take care of this internally in constructor of AbstractMesh?

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