Jump to content

Example Code?


Dr.Linux
 Share

Recommended Posts

Server implementations are entirely up to you depending on what you want your game to do. There's no real 'standard' way to do it, though that example shows connecting server-side and client-side together with the real-time two-way communications provided by sockets, so it's relevant to what you're doing.

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...