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HTML5 Games: Learning from Mobile and Flash Games


rich
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"I just got off the phone with a friend and advisor of mine, Tim Campbell – VP of Third Party Development at GameForge. We spoke a bit on why HTML5 hasn’t completely taken off yet for games, and what needs to happen for that to take place… this got me thinking, so I decided to flesh that out some, and write a blog post about what areas HTML5 games are lacking in.

Given my role at Clay.io, I see a lot of HTML5 games. In fact, I’d argue I’ve played the majority of HTML5 games – good and bad. The recurring theme however, is the lack of a few core elements that are commonly found in popular mobile and Flash games: Easiness to pick up, gamification elements, and story.

 

The technology for HTML5 games is ready without a question on desktops — I would argue it’s also ready on modern mobile devices (see Strandead), it’s just more difficult to develop for (since good performance is hard to achieve). What’s somewhat lacking is the supporting technology, there just isn’t the same quality of tools for creating games as there are for the more mature platforms like iOS, Android and Flash. That will come with time though, and quality games can most-definitely be made with the current tools. However, the three things I’ve noticed missing from HTML5 games can most-definitely be done."

 

http://www.gamasutra.com/blogs/AustinHallock/20130224/187213/HTML5_Games_Learning_from_Mobile_and_Flash_Games.php

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Great read! Is very true a lot of what is said, the tech is there now (or there abouts) and really its now about making games that attract players, make them want to play, make them want to share and then monetizing the players in the game. This year i think will be a big year for HTML5 mobile browser games and browser gaming in general, for HTML5 games i think anyway!

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