[phaser] my GBJAM3 entry: Dropsomething

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I've recently "published" my entry for GBJAM3: Dropsomething. You can play it here:


The game itself is not special. But I've decide not to use any external assets. Music is being "rendered" from pure javascript using Soundbox ( Graphics are being added using data-urls. I've made my Graphics with Piskel ( Piskel saves it's file as a json structure with data-url. Sound effects are being generated using riffwave (


Long story short: I've used plain javascript and only javascript based tools for my game and my assets ;)


Full source could be found here:

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