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Super Pyro Runner + jgame.js game engine (open source)


Boris van Schooten
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Super Pyro Runner is an open source endless runner with emphasis on shooting (yeah!).  It started as a tile engine test for my new 2D game engine/framework jgame.js, but it got a little out of hand. This is also my first source release of jgame.js, which is a revised port of JGame. Note that most of the game's graphics are procedurally generated.

 

Play the game here.

 

Get the Android version on Google Play (based on gles.js).

 

Get the source here.

 

UPDATE: it's now on the Ouya appstore as well.

 

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Game looks cool but I had hard time understanding how the fire works :P!

And anyway is a bit hard to control it.

But game runs smooth.

I've been looking your links, and I cannot find anywhere how gles.js can be used for our own projects. I would like to do some tests with my games to compare the performance with CocoonJS (the wrapper i'm using right now).

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@cheesepencil: I fixed the music toggle bug. Thanks again for reporting it!  I could not reproduce the sound toggle bug though.

 

@MesmerismJS:

 

Thanks for the feedback!  I am using conventional controls. What controls do you refer to: mouse, multitouch, or gamepad?  Do you have a suggestion for improvement?

 

About gles.js: It's not been released yet. I want to fix some small things, so that it's actually useful to others.  In particular support for phaser style bitmap fonts.  What toolkit are you using?

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The Android app runs remarkebly smooth on my phone, no slowdown as far as I can tell. :)

 

But if I understand correctly this is not a "packaged html app" (like cocoonjs, phonegap, crosswalk). Instead the JGame source files can run as HTML/js but it can also be compiled in Eclipse and that is why it runs so smooth. Is that correct?

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@BdR,

 

It's not compiled no, though that is my approach in the original JGame project. 

 

It uses my homebrew HTML5 renderer gles.js, which I developed with the goal of being smaller, faster, and smoother than the usual renderers.  So far, it's done a pretty good job.  This renderer is not yet available to the public but I hope to release it next week, as I will have more time to add stuff like docs appropriate to the target audience.

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