codevinsky

For most programming disciplines, there's a set of programs you write to learn that discipline. Is there such a thing for game dev?

Recommended Posts

Classically, in computer science education, you tend to learn cumulatively, where each program you write builds on the principles learned in the previous exercise.


I have classical training in programming, but all the game dev I've done has been self-taught. That being said, I feel I've done quite well with the core concepts, but I feel like maybe I skipped a few steps.


I'd like to start at the bottom again, and follow a project curriculum that would introduce me to concepts or ways of thinking that I'd not considered before. That being said, is there a project curriculum, or list of games that I should write/clone to wrap my head around some of the more abstract ideas or methods that are used in game dev?


Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.