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Ray Burst {Formerly known as Burst Blade}


Froton X
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Update 9/19

The game is now known as Ray burst, and has 4 playable characters as opposed to 2.

The menu is outdated in this, but the title screen is still the same:

Screen_Shot358.jpg

Latest screens:

Heroes_portrait2.jpg

RBscreeenshots.jpg

ORIGINAL POST:

I haven't had an opinion of my game online, so I wanted to know if you could play it and tell me what you think? It's meant for native mobile like android or tizen, not directly for html5, but I have it up as that for now for testing purposes. Also, let me know if I should redraw the character art on the character select screen?

Desktop size: http://franco.netau.net/BurstBladeHDdemo.htm

Mobile size: http://franco.netau.net/burstblade.html

You have to wait a few seconds for the level to load, so the character is invisible during that time.

The keyboard controls mapped to the on screen GUI is z- red button, spacebar - blue button, x - silver button. Arrow keys for directional input. For the icons at top, the guy with sword, press to change your characters shooting direction, mostly affects the princess. The black button at top right, hold it to recharge you energy bar. The bubble toggles attacks for the red button. Blue button is basic attack. Silver button + arrow key is boosted movement. Silver alone is native move.

The scoring system, the auto spawner, kill count, and udpated graphics for the enemies is something I have to implement before I can release.

Any feedback is welcome. The characters in this game use the moveset of the charcters from a comic I made late last year.

http://imgur.com/a/RJskR#0

Here is a page of other possible characters that might be in the sequel, with 2-3 being selected from this list, boosting the number of playable characters to 4 or 5. The characters at the top left are definate selections. For the 5th, it will be a dragon most likely.

http://s20.postimg.org/5twv5251p/New_Designs52.jpg

The lineart which will be the basis for the sequels character screen.

http://s20.postimg.org/t9saod219/New_Hero.jpg

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Hey Suntemple, thanks for trying it out, the same problem on apple devices, it appears to be a limitation of the program I used, it appears to only allow multi-button use if I make it a native app rather than html5 export.

I've updated the gameplay mechanics and some of the graphics like the starter enemy. If you wish, try it out on desktop and let me know what you think of the game itself.

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Also, I've almost finished updating all the enemy sprites as of today. Last remaining sprite, plus a new enemy thats a high speed dragon, and I begin level development.

Here is a link to the updated version of the game I'm working on:

http://gsrca.de/124278

New Dragon graphics, shown against the old graphics:

BB_regraph70.jpg

And a picture of some alternate colors for the hero characters. I'm thinking the Knight's name is Grafto and the Princess will be Pyf.

Grafto_Pyf_alt_hue.jpg

The last two colors are what I want to use for a webcomic story I hope to draw someday, different characters, but that very same color scheme.

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  • 2 weeks later...

Release is probably a month away. Anyway, some art to show:

Screen_Shot271.jpg

Screen_Shot274.jpg

Gunslinger_Fae_200.jpg

Gems.jpg

Heroes_Sprite.jpg

Heroes7.png

These are the four playable characters, let me know which you would pick.

Heroes_portrait2.jpg

RBscreeenshots.jpg

Here is the full list of characters that were possible candidates for the game. The lobster in the second row and the pipe smoking dragon near the middle were strong candidates to be playable characters.

New_Designs52.jpg

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