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SpriteSheet.json

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MovieClip only expects an array of textures. You can load them how ever you want to, from what ever you want to. You can write a custom loader for any format you want, as long as whenever you pass it into MovieClip it is an array of textures.

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That is a good point! 

 

A question for everyone: What popular alternatives are there to texture packer? 

 

Might be good to build a few new parsers down the line..

 

We were using the adobe shoebox .. but i have to be frank .. the output changes every time there's an update and results also change .. doesnt handle mip mapping well either .. even with a 4/8 pixel border....

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