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Renderer very slow on Graphic.clear()


SnakeDrak
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Hello,

 

I have been doing tests with PixiJS because I have seen good results in the examples. When I have make a code with 400 objects, the renderer is very slow.

 

These are the lines:

            graphics.mousedown = graphics.touchstart = function(evt) {                this.clear();                renderer.render(stage); // slooooowww            };

I have uploaded a JsFiddle example of the code: http://jsfiddle.net/rnr8277a/. I think I am doing something bad.

 

Very thanks!

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First, thanks you very much for the answer.

 

I have seen in other computer and it works correctly. I use autoDetectRenderer which launches WebGLRenderer. It's fine but in the bad computer with 400 objects is very slow, in the good computer around 2500 ~ is slow too.

 

Then, do you suggest use textures? I thought that Graphics was the more fastest.

 

For other hand, with WebGL the lines are pixelated, why?:

 

WebGL:

Sin_t_tulo_5.jpg

 

Canvas:

Sin_t_tulo_7.jpg

 

Thanks for the help!

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