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WebGL2


AshleyScirra
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From the wiki itself (emphasis added by me):

 

This WebGL 2 prototype is just that --- a prototype. It's insecure, relatively untested, and its API can change at any time. To prevent the real world from starting to rely in its API, this WebGL 2 prototype is only available in Nightly and (soon) Aurora, and not on the Beta and Release channels. Moreover, even on Nightly and Aurora, it is only available if a hidden preference has been manually added in about:config.
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It's bound to be hidden/beta for a while as it's a brand spanking new version of OpenGL ES. Even so it's a mixture of exciting to see where it's all going, and highly frustrating because we can barely use WebGL as it exists today, never mind this stuff!

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It's bound to be hidden/beta for a while as it's a brand spanking new version of OpenGL ES. Even so it's a mixture of exciting to see where it's all going, and highly frustrating because we can barely use WebGL as it exists today, never mind this stuff!

Im sorry but what the hell are you talking about we can barely use WebGL today?

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You might be arguing about that, but that isn't what I was ever talking about.

 

My point was nothing more than it's premature to get excited about a new version of a technology that most people can't even experience the first version of yet, never mind round two.

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  • 1 month later...

@rich: an update from http://techcrunch.com/2013/08/22/chrome-30-beta-for-android-brings-webgl-and-new-swipe-gestures-to-mobile-improved-search-by-image-to-desktop/ :

 

 

 

Google today launched the latest beta of Chrome for desktop and Android. This release marks the first time Chrome for Androidsupports WebGL by default. Previous versions of the beta for Android already made WebGL the standard for rendering interactive 3D and 2D graphics in the browser, available behind a flag. It’s now enabled by default on all mobile devices that feature a relatively high-end GPU, including those found in the Nexus 4 phone and Nexus 7 tablet.

 

And another option is using CocoonJS / Ludei to compile WebGL for Android/iOS -- demos at https://play.google.com/store/apps/details?id=com.ludei.demos.webgl , more info at http://blog.ludei.com/cocoonjs-1-4-available-now/.

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