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Difference between Blender and Babylon renders II


Zino54220
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Hi Gentlemen.

 

Again any differences between Babylon.js and Blender. Let me explain and observe especially the spot lights...

 

I have a scene with this render in Blender v 2.71 :

 

post-6162-0-02467900-1413662603.gif

 

And this render in Babylon.js v1.13 :

 

post-6162-0-65507700-1413663070.gif

 

 

All is good, I see my third lamp even if I don't see the hado of lights like in Blender (Why ??)... 

 

But if I add a spot lamp, like this render in Blender ;

 

post-6162-0-48661900-1413662805.gif

 

I have this render in Babylon :

 

post-6162-0-04872500-1413662795.gif

 

 

We can see that the fourth spot lamp "delete" or "mask" the third spot lamp... And their names are all different of course...

 

Any idea?

 

Thanks :)  

 

Zino

 

 

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We can see that the fourth spot lamp "delete" or "mask" the third spot lamp.

 

Zino, there is a limit of 4 lights per mesh. See this thread:

 

Lights per Mesh

 

So if you have 4 spots and a Hemi - one gets ignored.

 

You can include or exclude meshes - for each light.

 

See discussion on the other thread and this Playground demo:

 

Include/Exclude Lights

 

The sphere in the centre only receives blue light

 

cheers, gryff :)

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