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Panda.js benchmark


enpu
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I have now updated benchmark with two versions:

 

Panda.js

http://www.pandajs.net/benchmark/panda.html

 

Pixi.js

http://www.pandajs.net/benchmark/pixi.html

 

Both uses WebGL renderer with 20.000 sprites. They run for one minute, and then stops and outputs average FPS.

 

What kind of results do you got?

 

Here are my results:

 

Chrome 40.0.2214.111 (64-bit) on OSX 10.9.5 (MacBook Pro Retina)

Panda: 37.4

Pixi: 37.7

 

Chrome 40.0.2214.111 (32-bit) on Windows 7 (Desktop PC)

Panda: 2.8

Pixi: 3.0

 

Chrome 40.0.2214.109 on Android 4.4.2 (Nexus 5)

Panda: 33.7

Pixi: 33.7

 

CocoonJS Canvas+ 2.1.1 on Android 4.4.2 (Nexus 5)

Panda: 29.0

Pixi: 28.3

 

Safari on iOS 8.1.3 (iPad Mini 1st gen)

Panda: 10.0

Pixi: 11.8

 

CocoonJS Canvas+ 2.1.1.1 on iOS 8.1.3 (iPad Mini 1st gen)

Panda: 2.9

Pixi: 3.0

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I have tested the new benchmarks on Chrome 40.0.2214.111 (64-bit) Macbook Air and both pixijs and pandajs are running between 58.5 and 60fps, that's great!

 

small notice: On my cheap mobile device (Asus fonepad 7) both runs at 1fps but i think is normal with 20k sprites.. but i can tell that i'm working on a mobile game that runs 58fps on this device with webgl disabled, so is ok!
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