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tyson

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About tyson

  • Birthday 01/01/1978

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    http://www.tysonross.com
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    tross78

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    Male
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    Brisbane, Australia

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  1. Hi all, looking to monetize a desktop game I've got with interstitial or overlay ads. Any recommendations? I know of Adfly but that doesn't really work well, unless I can make it to work in an iframe popup Media.net seems good but I've seen some bad reviews with not getting paid correctly. I suppose Adsense could work in an frame popup unless it's prohibited? Tyson
  2. Hey all, Would the Games Showcase allow games with Bitcoin in them? Wondering if 'watch these ads and get Bitcoin' model work. Cheers, Tys
  3. Hey all, Disregarding ethics debates and all that, does anyone know of affliliate link ads, specifically Bitcoin casino and Amazon, would be allowed in any known publishers HTML5 game sites? Tys
  4. I have an idea on the backburner for very simple adventure games. Something similar to 'Indy's Desktop Adventures', in that the plot and locations are random each time. Although in my version I was thinking each 'room' would be a square in a grid. Maybe like a chess with a story I guess!
  5. Seems it's turned into a premium market place or something. Which is so much better I think. The amount of crap on there must have turned off a few sponsors.
  6. Hey all, Got some motivation to continue working on my 'Tiny Wings' inspired game. Finally got some decent performance: 40-60fps on iOS.15-20 fps on the stock Android browser. Could improve this though Things I had do to get there: Use Chipmunk rather than Box2dHalve the resolution to 240x160Use a limited pool of 'ground' strips to represent the ground vertex points http://www.tysonross.com/temp/tinywingsclone/index.html Going to add some collectable coins, different 'islands', and basically make it a proper game. Cheers, Tyson
  7. To be quite honest, these issues mostly affect iPhone and iOS7. Why should we only make portrait games, if most visitor stats seem to suggest most people are web gaming using iPads? IMHO, not worth worrying about since you can't change anything until the iOS 7.0.1 or 7.1 Tyson
  8. Apparently the Cocos2d-html5 team are concentrating on mobile performance more in the next update. To be honest the perfomance on my games in Cocos2d-html5 seem OK. At least 30fps on iOS, 15-20 or so on Android. Maybe the tile engine isn't so optimized?
  9. Hey all, I'm invested using Cocos2-HTML5 and while it's a great engine, I wondering on how to port my code to another engine some day. Are there many other engines using John Resig's implementation? http://ejohn.org/blog/simple-javascript-inheritance/ For example, a simple touchable sprite: var PirateSprite = cc.Sprite.extend({ ctor: function() { this.initWithFile("images/pirate.png"); }, init : function() { this._super(); }, onEnter : function() { this._super(); // add touch listener cc.Director.getInstance().getTouchDispatcher().addTargetedDelegate(this, 1, true); }, onExit : function() { this._super(); // remove touch listener cc.Director.getInstance().getTouchDispatcher().removeDelegate(this, 1, true); }, onTouchBegan : function(touches, event) { if (this.containsTouchLocation(touches)) { GameUtils.explodeFireworksAt(cc.Rect.CCRectGetMidX(this.getBoundingBox()), cc.Rect.CCRectGetMidY(this.getBoundingBox())); this.removeFromParent(true); } }, containsTouchLocation : function(touch) { var p = this.getParent().convertTouchToNodeSpace(touch); return cc.Rect.CCRectContainsPoint(this.getBoundingBox(), p); }});Thanks! Tyson
  10. Maybe this polyfill will work? https://gist.github.com/addyosmani/1122546
  11. I've had good success with using 480x320 as a base, and dropping down to 240x160 for Android ICS and below. Anything above that just isn't playable especially on Samsung devices. Having different resolution assets loaded depending on certain conditions is pretty easy if its supported in the game engine or asset loader.
  12. I've used it for a few games. It seems to work fine for me! There may be parts of it that aren't optimized for mobile though. Such as tilemaps. But they seem usable.
  13. Maybe you can plunder this library? http://jelv.is/cards/ Apparently only uses DOM and only works in Chrome, but looks like a good starting point.
  14. OK. So I did some digging and found you can use Ant for this. Not sure about the automatic icons though. I suppose there are other tools for that. http://jessefreeman.com/articles/automating-impact-builds/
  15. Hey all, I know each web store has its own package manifests. Is there a good tool or plugin to output multiple packages? For example, outputs the correct manifest, plus icon sizes. -> Chrome Web Store, Firefox OS, W3C standard, Tizen, etc. NodeJS script? WebStorm addon? standalone? I couldn't really find anything apart from tools for the mobile stores. Cheers. Tys
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