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  1. Today
  2. Thank you Ivan, you are magician! Everything working wonderful now For anyone wondering, I added this lines at the top of fragment shader: #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif Somehow my pc used highp even with implicit medump directive, but my phone was more obedient in this regard
  3. Yesterday
  4. Use highp in fragment. There's no other way. precision mediump float;
  5. > I speak English and Russian. Welcome! https://t.me/gamedevforweb https://t.me/webgl_ru
  6. PR for v6 is here: https://github.com/pixijs/pixi.js/pull/7273 Maybe we'll cherry-pick it for v5.3.9 Workaround for now: add extra mesh with two textures that uses two PIXI.Texture.WHITE with standard shader. It will reset current state of bound textures.
  7. Hey! Anyone here has tried to develop Instant Games to different platforms than Facebook's Instant Games? Particularly, I do have in mind: Snap Games (https://support.snapchat.com/en-GB/article/games) Paytm Mini Apps (https://developer.paytm.com/docs/miniapps/overview/) Telegram Gaming Platform (https://core.telegram.org/bots/games) WeChat Open Platform (https://open.weixin.qq.com/?lang=en)
  8. Hello, fellow game makers! Last day I was wrestling with PIXI's filters, or to be more precise, with applying filter to local coordinates of DisplayObject to make it scaling-consistent. So I got a smoke shader from the bottom of this tutorial and made it work at local coordinates of an object. I even adjusted frame and vTextureCoord for resolutions other than 1. And look at this gorgeous pearl-like texture! It is even animated and looks so beautiful! But alas, not on mobile... This is Samsung A3 2016 with resolution 1280x720 and devicePixelRatio=2 I'm pretty s
  9. Yep, that's the actual bug of multisampler
  10. Last week
  11. Happy March Everyone, Wow, February went by so fast…I guess spring is just around the corner. Anyhow, to start off March, we have: On my Chiptunes 4 page: “TOO COOL FOR WORDS” “BOUNCY PLATFORMER” https://soundimage.org/chiptunes-4/ And on my Puzzle Music 6 page: “LIGHT PUZZLES 6” https://soundimage.org/puzzle-music-6/ CUSTOM MUSIC FOR YOUR PROJECTS If anyone needs some custom music created special, just let me know. One of my goals is to make good-sounding music available to anyone…especially indie content creators with limited budgets (I’m one myself.) I know how ch
  12. I'm somewhat extending the platformer tutorial and trying to write a new game. My problem is that if I draw platform objects in the collision layer that are not completely flat but a diagonal slope for example, the character moves very slowly uphill and slides fast downhill. Can you suggest how to implement such a movement that the character would just walk up and down with normal speed, and if he stops he is not sliding down like it's an icy surface? Just like a person would simply stop in the middle of a slope? (Given that the slope is not too steep of course). Many thanks.
  13. Hi Fellow Creatives, A whole bunch of new texture images need good homes in your projects. Free, as always, to use with attribution. They are on these pages: GROUND (Artistic) VEGETATION (Artistic) FUR (Artistic) ORGANIC (Artistic) CONCRETE (Artistic) BRICK (Artistic) BARK (Artistic) You can access everything from here: https://soundimage.org/images-home-page/ OTHER NEWS I’ll be releasing some cool new music tracks tomorrow so make sure to check my free music thread. CUSTOM WORK If anyone needs some custom work created, just let me know. One of my goals is t
  14. You could extract the frames from canvas with toDataUrl or use the extract plugin to get the actual pixel data of a single frame. Then gather all of the frames and encode them into a video with some encoder, dunno if those exist in the browser, most likely someone has made one. You can do stacked rendering with multiple different ways. - Have 2 containers that move with different speeds. - Use overlapping canvases with each having their own renderer and move them. - Have each of your object in the scene have a depth value and move everything based on that. - Use rendertextures
  15. After a lot of time spent creating abilities and animations, I've finished a space multiplayer game with pixi.js (available at https://starmos.io/). My original idea was to make a vector based space game using SVG, but that quickly bogged the rendering. Switching to pixi was a lifesaver, and I was able to keep adding more animations without drops in framerate. The idea of the game is to fight with other players (or bots) to gain levels and increase your score, which unlocks increasingly powerful combat abilities (abilities can also be caught temporarily by a passing comet). There are six
  16. Can PixiJS be used to create an animated video on the canvas, and have each frame be processed by something like a video encoder to make a movie file of the animation? It would be OK if it ran slow. The video encoding would also be done in JS, so PixiJS might have to pause after each frame of the animation until the video encoder was done. Also, can PixiJS render "layers" that are stacked, for example, a background layer and a foreground layer? (like in an endless runner game)
  17. hello, Good day to you. I can assist you for your requirement. I have just sent you details via email, Kindly check. Please share your feedback and let us know how we can proceed. Many thanks, Nicole
  18. hello, Good day to you I'd be glad to help you for your request. I have sent you a personal message. Also , You may reach me at n i c o l e ( a t ) c i s i n l a b s ( d o t ) c o m. Thanks for your time, I am looking forward to our next conversation soon. Have a good day! With best regards, Nicole S.
  19. Godot is the best available engine for 2d, hands down. Unity or Unreal for 3d. For canvas rendering and cross platform compatibility Phaser. For tinkering SDL. There are many other options but I think these are the main ones.
  20. This is related to my previous question: I have my meshes rendering perfectly. Each of my meshes are using two uint16 textures in a custom shader and I pass the textures as uniforms with a sampler type of "usampler2D". Now when I try to render any other PIXI.Graphics objects, the graphics objects will not render and I receive an error complaining that the texture being sampled is not of the correct format for the sampler type. If I remove one of the textures and only render one texture, then the graphics object will display. I'm sure my code is creating some issue with the WebGL sta
  21. Earlier
  22. No idea, haven't tried other frameworks! 😉 Well this is working fine for me. Just wanted to make sure there wasn't some reason this would break PIXI in some way.
  23. 11. CANNONEER Launch the cannonballs and break as many blocks as possible before they reach the floor! Collect extra balls bonus and make an endless balls chain! Use super bonuses for more destruction! How To Play: Tap on the screen to shoot the arrow. BUY: https://codecanyon.net/item/cannoneer/22710729?ref=demgam PLAY: https://preview.codecanyon.net/item/cannoneer/full_screen_preview/22710729?ref=demgam 12. GATHERING PLATFORMER - HTML5 GAME, PC AND MOBILE VERSION Gathering Platformer is a game in which you control a circular Hero.It is classical HTML5 platfo
  24. Hello Fellow Content Creators, This week’s new free-to-use-with-attribution tracks are: On my Action 4 page: NIGHTTIME ESCAPE_V001 – (Looping) https://soundimage.org/action-4/ On my Fantasy 11 page: THE CITY OF ICE – (Looping) https://soundimage.org/fantasy-11/ And on my Nature/Science 3 page: ALONE IN THE GREAT NORTH https://soundimage.org/nature-science-3/ Please don’t forget about my super-affordable Ogg music tracks and packs. They sound great, loop really well in game engines and are a cool way to support my efforts.
  25. Play It Now: https://cutedressup.com/game/mix-and-match-fashion/ Welcome to Mix And Match Fashion Game. Noah, Dee Dee, and Willow are adorable girls who inspired more by the latest fashion trends. They heard about a new upcoming contest called Mix and Match Fashion. Their wardrobes are already filled with the latest trends of outfits. But they need help to choose the better one. Join and help these girls.
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