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  1. Past hour
  2. I want to share a small PDF booklet with JavaScript coding challenges: These coding challenges are designed for beginners and intended to offer the foundation that they may need when developing mini-games on or any other platform.
  3. Today
  4. 3rd Person Rail Shooter (play it) 3rd Person Rail Shooter prototype This prototype is a "3rd Person Rail Shooter". The goal is to survive as long as possible. The 3D effect, obviously, is fake. It's an endless game that end when the player die. You can use my script as you want, they are free. If you use this prototype for commercial purpose, please, change the graphic/music/fx assets I've used (these are Opengameart's assets (, for the credits see the Prototypes HUB section). I hope there are enough comments on the code. Please, let me know if you use my scripts, thanks. Download all scripts
  5. Hi guys, I am quite new in creating 2D games with pixi&html and I need a sort of help or any resource where I can see how can I implement progress bar using two sprites (empty and filled one). Any suggestions? Thanks
  6. Textured Rectangle in pure WebGL 1.0 and TypeScript. I use glMatrix for Linear Algebra. Playground: Plunker: CodeSandbox: Source Code on GitHub (see a step-by-step instruction in the file):
  7. Hi, even Construct 2 is still very good (if you visit my website you will see) to make HTML5 games or mobile. Of course Construct 3 has a lot features and going better and better. This is a different part. This no means the engine you choose is bad. To develop a good game depends on a lot of things. And of course to sell it is another different part. Better? What are your arguments? How people can say unity is better than unreal, etc ? Each engine do great job. The only question here is: "What game / games want to develop" ? To be honest, I don't know why some people choose phaser or similar. I believe it's about code - to code something. But you can programming in Construct 3 too. I believe need to post here and a phaser developer with a lot experience to give us an explanation about phaser and what can do better. So from my experience, Construct is very powerful, so i believe if your previous engine was GameMaker a good choice is to pass to Construct 3 but as i said, Construct 2 is still very good for games. Also i believe Construct can learn it in some hours. I'm not from Construct team, i'm not doing a promo here. I work with Construct years now and this is my opinion. But of course if you like phaser, go with it. Good luck! Cheers.
  8. Yesterday
  9. Hello. I was wondering about Construct 3 and how good is it for making HTML5 games that can be sold to sponsors. I have been using Game Maker for over 12 years now and I absolutely love it and can get games done with it in no time but I really, really don't like Game Maker Studio 2 at all, I just don't. whats up with the interface and those freaking nodes? It hurts my eyes just to look at it. But GMS 1 is not supported anymore and I find myself running into frequent issues with browsers and stuff just not working out of the blue. Looking at Construct 3 I absolutely love the fact that it works on the browser. It even says I could run it on one of those cheap Chromebooks! Maybe you are thinking that since I'm willing to learn something new why not learn something better like Phaser. Well, I guess I could learn that if I really put the effort into it, but it just seems so overly complicated, everything would be all over the place instead of self contained on the one app. I tried similar stuff in the past, like Flash Punk, and it just isn't for me. Or is it? Anyways, I am looking to update myself and GameMaker: Studio 2 just wont do. Any advice will be appreciated. Thanks!
  10. Without detail I can't offer anything but generic suggestions. FB "banning" stuff is usually because of a breach of rules, or similar claims. Yes it'll feel unfair ... but there is no entitlement to profiteer from FB's audience. How is your quiz "Viral" if it has very low players? Dwindling audience is always due to a "viral coefficient" of less than 1 - rise to that challenge and FB is a great place to be (use shareAsync() to provide relevant and fun messaging, and bots to re-engage smartly). Also remember - new privacy constraints are imposed regularly, and competition mounts daily - so legacy successes always had an easier ride to market share.
  11. Hey Uronstone, We are always testing new ways to improve the user experience in the games we distribute on Game Distribution. This week, we decided to run some tests and test games without outgoing links in order to increase: Gameplay time, game performance, ad impressions/gameplay on the games. In short, this was done having both our publishers, developers and players in mind. Outgoing links take players out of the games and it can be bad for the user experience. We are starting to partner up with some big publishers that are asking for games only without outgoing links. This was done to make sure your games are picked up by those publishers too. That being said, I must agree that our method was not the best and we should have communicated that better. Because of that reason, we are doing an internal test and currently still allowing games with outgoing links. In the future, we will create a better and more strict set of rules in order to improve on all ends. Any doubts, just shoot me a DM. Cheers,
  12. Add multiplayer to your game. This article are awesome: Real Time Multiplayer in HTML5. The article explains how to use some methods for network latency compensation. I deployed the example from the article on Heroku. You can run it in two browser windows: (It is free hosting and sometimes you need to way a few seconds when server is waking up) The article has links on another good articles about network latency compensation methods. I am rewriting the code example from the article to TypeScript.
  13. Zanorg


    For anyone finding this post now, here's a sample code : let bg =, 0); bg.beginFill(0xBBF9FF); bg.drawRoundedRect(307, 100, 750, 537, 20); bg.endFill();
  14. Airtel Cricket Bonanza is a web-based game created for those who are passionate about this sport. Created by Red Apple Technologies this game is of two overs where players need to score as much as possible. Within a stipulated time period our skilled resources have created this game available for two major platforms-Android and iOS. As it is created using HTML5, the gamers do not have to download or install for playing. The gamers can play this game by downloading the Airtel Thanks App. To play click here: To know more about the game visit:
  15. Hello, This is my first post on this forum, so let me thank all of you for the problems you helped me with, by having them before me ! Now the question : I have a problem using the action manager. I use it to trigger an action by clicking on objects and it works. However I want the mouse pointer to change when I hover the object, to show that a mouse interaction is possible. To do that I use the property "hoverCursor" of the actionManager. For the main usage it works (the cursor is changing when I hover my object) but it works also trough other objects occluding the interactive object. Note that the interaction is triggered only when I click on a visible part of the object, as exepected. It's just the hover cusor that doesn't seem to follow the same logic. Here is a PG reproducing my problem : When you click on the sphere, the cube visibility changes. If you set the camera below the ground plane and hover the sphere, you can see the pointer changing, but if you click, the cube is not changing (as expected). So the question is, how can I do to prevent the cursor from changing when an object (here the sphere) is occluded ? I want to precise that in the real scene, I have about 500 objects in this case so I am looking for a light solution. I hope the question is clear I'm not used to ask help on forums in English. Thank in advance for your help !
  16. I'm interested in the offer. My portfolio is You can also contact me via mail or discord noisechip#8773. Thanks.
  17. All those casino games are fun but at the same time, they are just a waste of money so I prefer sports betting because with predictions from you can actually earn money.
  18. Slots always seemed to be a bit boring to me so I always preferred things like sports betting more. It's much more interesting in my opinion because you need to spend some time browsing for the information on and similar websites.
  19. Never was able to understand all those betting games. If you want to make a bet, sports betting is the only legit thing in my opinion. And it's my hobby by the way. That's why I have bookmarked in my browser.
  20. Hi, I can help in this. You can reach me on Skype: cis.am4 or Email: Hayden (at)cisinlabs(dot)com so that we can discuss this further. Hayden
  21. Last week
  22. hey @ivan.popelyshev, this sujet intrigue me. So alway better to perform this kind of packaging algo in texturePacker ? Do you mean the texture from pixi or make a spritesheet in pow2 will also ok ? From what i understand, the size constraint from texturePacker resize only the baseTexture.
  23. in v4 "baseTexture.mipmap=true" is default setting so it should work if you have pow2 texture. If not - well, pick your poison. Use pow2 size or don't make big downscales. Oh, right, Welcome to the Forums!
  24. I'll check out those mipmap settings. I'm on pixi v4 right now, so I'll try migrating but it's an electron app so might take a bit of tweaking. Thank you Ivan!
  25. Happy Thursday! Here are this week’s new tracks…100% free to use with attribution: “MYSTICAL HIGHLANDS” – (Looping) – Perhaps atop faraway mountains where the clouds drift below you. Or maybe in the quiet alleyways of an ancient city. Here are a couple new music tracks that might work for Halloween projects…or perhaps other things: "CREEPY HOLLOW" - Will you venture into the mist-filled forest? This track loops easily, btw. “THE ATTIC OF SECRETS” – (Looping) – A dark, drafty place filled with long-forgotten things. What will you find? Have a good weekend…and keep being creative!
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