<?xml version="1.0"?>
<rss version="2.0"><channel><title>News Latest Topics</title><link>https://www.html5gamedevs.com/forum/9-news/</link><description>News Latest Topics</description><language>en</language><item><title><![CDATA[🚀 CrazyCubix Gaming: Partnership & Collaboration Opportunities! 🚀]]></title><link>https://www.html5gamedevs.com/topic/73432-%F0%9F%9A%80-crazycubix-gaming-partnership-collaboration-opportunities-%F0%9F%9A%80/</link><description><![CDATA[<p>
	We are thrilled to announce that <b><a href="https://crazycubix.com/" rel="external nofollow">CrazyCubix Gaming</a></b> is officially open for strategic collaborations and professional partnerships!
</p>

<p>
	Whether you are a gaming platform, a publisher, or a creative content producer, we want to team up to deliver incredible experiences and unlock new opportunities for our growing communities.
</p>

<h3>
	<span class="ipsEmoji">🤝</span> Why Partner With Us?
</h3>

<ul>
	<li>
		<p>
			<b>Cross-Promotion:</b> High-visibility featured content across our network.
		</p>
	</li>
	<li>
		<p>
			<b>Audience Expansion:</b> Direct traffic sharing and user base growth.
		</p>
	</li>
	<li>
		<p>
			<b>Strategic Synergy:</b> Collaborative efforts focused on mutual engagement and long-term success.
		</p>
	</li>
</ul>

<hr />
<h3>
	<span class="ipsEmoji">🌐</span> Featured Partners
</h3>

<p>
	In this section, you can explore our current network of trusted partners. We believe in building a strong ecosystem where gaming platforms support one another.
</p>

<p>
	<b>Want to see your brand here?</b> If you own a gaming website and are interested in a mutual partnership, we would love to hear from you! We are actively looking to expand our <b>Partner List</b> with high-quality, eligible sites. If your platform meets our quality standards, we will proudly feature you as an official partner.
</p>

<blockquote>
	<p>
		<b><a href="https://crazycubix.com/partners" rel="external nofollow">View Partners</a></b>
	</p>
</blockquote>

<hr />
<h3>
	<span class="ipsEmoji">📩</span> Let’s Connect!
</h3>

<p>
	Ready to scale together? Get in touch with us today to discuss how we can build something great.
</p>

<p>
	<b>Email:</b> <a href="mailto:hello@crazycubix.com" rel="">hello@crazycubix.com</a>
</p>
]]></description><guid isPermaLink="false">73432</guid><pubDate>Fri, 01 May 2026 09:11:43 +0000</pubDate></item><item><title>&#x1F680; CrazyCubix Gaming Collaboration / Partnership Open! &#x1F680;</title><link>https://www.html5gamedevs.com/topic/72730-%F0%9F%9A%80-crazycubix-gaming-collaboration-partnership-open-%F0%9F%9A%80/</link><description><![CDATA[<p>
	<span>We are excited to announce that </span><strong><span><a href="https://crazycubix.com" rel="external nofollow">CrazyCubix </a>Gaming</span></strong><span> is now open for collaborations and partnerships!</span>
</p>

<p>
	<span>Whether you are a gaming platform, publisher, or content creator, we’re looking to team up and create amazing opportunities for our audiences.</span>
</p>

<p>
	<span><span class="ipsEmoji">🤝</span> </span><strong><span>What we offer:</span></strong>
</p>

<ul>
	<li>
		<p>
			<span>Cross-promotion &amp; featured content</span>
		</p>
	</li>
	<li>
		<p>
			<span>Audience &amp; traffic sharing</span>
		</p>
	</li>
	<li>
		<p>
			<span>Mutual growth &amp; engagement</span>
		</p>
	</li>
</ul>

<p>
	<span>Interested? Contact us now and let’s collaborate!</span>
</p>

<p>
	<span>Email: hello@crazycubix.com</span>
</p>
]]></description><guid isPermaLink="false">72730</guid><pubDate>Mon, 26 Jan 2026 10:53:46 +0000</pubDate></item><item><title>New Browser Gaming Platform &#x2013; dgames.online Now Live</title><link>https://www.html5gamedevs.com/topic/73323-new-browser-gaming-platform-%E2%80%93-dgamesonline-now-live/</link><description><![CDATA[<p>
	Hello everyone,
</p>

<p>
	I’m pleased to introduce a new browser-based gaming platform: <strong><a href="https://dgames.online/" rel="external nofollow">dgames.online</a></strong>.
</p>

<p>
	The site focuses on fast, lightweight HTML5 games that launch instantly without downloads, installations, or additional setup. The primary objective is to provide a simple and accessible experience across desktop and mobile devices.
</p>

<p>
	Key features:
</p>

<ul>
	<li>
		<p>
			Instant play directly in the browser
		</p>
	</li>
	<li>
		<p>
			No account required to start
		</p>
	</li>
	<li>
		<p>
			Optimized performance and quick loading times
		</p>
	</li>
	<li>
		<p>
			Clean, distraction-free interface
		</p>
	</li>
	<li>
		<p>
			Regularly updated game library
		</p>
	</li>
</ul>

<p>
	The platform is currently in active development, and new titles will be added consistently. Feedback, suggestions, and constructive criticism are highly appreciated as the project continues to grow.
</p>

<p>
	Thank you for your time, and I look forward to your thoughts.
</p>
]]></description><guid isPermaLink="false">73323</guid><pubDate>Tue, 17 Feb 2026 13:12:10 +0000</pubDate></item><item><title>Betting Games</title><link>https://www.html5gamedevs.com/topic/37206-betting-games/</link><description><![CDATA[
<p>
	<span style="font-size:18px;"><strong>Betting games</strong></span>
</p>

<p>
	Today I thought I would write a news article on <strong>betting games</strong> as a means to help HTML5 Game Developers better understand where the money is when considering what betting games to produce. And yes, a good betting game will likely offer a<strong> good Return on your Time Investment.</strong>
</p>

<p>
	<span style="font-size:18px;"><strong>What are the popular types of betting games?</strong></span>
</p>

<p>
	According to AdWords, the most popular types of betting games at the moment are as follows:
</p>

<ol>
	<li>
		Casino betting games
	</li>
	<li>
		Football betting games
	</li>
	<li>
		Soccer Betting
	</li>
	<li>
		Sports Books
	</li>
	<li>
		Grand National Betting
	</li>
	<li>
		Cricket Betting
	</li>
	<li>
		Golf Betting
	</li>
</ol>

<p>
	There are more, however, the above appears to be the most popular.
</p>

<p>
	<strong>Casino betting games</strong> generally cover things like: Poker, Slots, Baccarat, Blackjack, Craps, Roulette, Bingo, Keno and Lottery.
</p>

<p>
	When thinking about a game to design it would be worthwhile seeing if you can come up with a concept that perhaps takes a new look at how these games work. I recently wrote an <a href="https://www.html5gamedevs.com/topic/37184-hell-club-html5-card-game/" rel="">article on Hell Club</a> which is a take on Poker. The game uses a poker engine to deliver a unique and fun card game experience. Whether it will be successful or not is anyone's guess, however, the game developer has thrown caution to the wind and given the game a shot. 
</p>

<p>
	<strong>Football betting games </strong>are traditionally quite complicated, however, they do not need to be. You could create a game that simplifies how fans bet on football be it as simple as win, lose or draw or who is going to score or how many goals will be saved etc. What needs to be considered here is the data costs... which will determine how you build your game and what it will do. Depending on where you are from, soccer betting is the same as football betting...
</p>

<p>
	<strong>Sportsbooks are very popular</strong> and if you are to write a game, a sports type app is likely going to be the most profitable. Everyone loves sports the world around and no matter which conference I have attended, sports betting companies appear to be the richest and charge the highest fees. But it does not need to be complicated, you can, of course, create your own sporting spin on things making your game easy to develop, fun to use and cost-effective to maintain! 
</p>

<p>
	The real cost of any sports app is the data feeds and the last thing you want to be doing is updating your apps data manually.
</p>

<p>
	<strong>Grand National Betting </strong>is a popular search term at the moment due to the race recently having taken place. This is a good example of seasonal types of games built for specific things such as a world cup or a yearly event. It can be very profitable for the short few weeks prior to the event.
</p>

<p>
	<strong>Cricket Betting</strong> is huge and if you have access to ex-pat Indians living to say in the UK or the EU, these guys are going to eat up your game. Again, the game could be simple and abstract with a fun betting element to it.
</p>

<p>
	<strong>Golf Betting </strong>is popular too with a very large following. If your game takes off, you will easily find a large audience who will support it.
</p>

<p>
	The above are examples of popular betting games based on a quick look at Adwords, it is not extensive but the idea is to give you some insight into what people are looking for as a means to inspire you to build betting related games around those genres.
</p>

<p>
	<strong><span style="font-size:18px;">How to decide what game to spend your time on?</span></strong>
</p>

<p>
	Think about it like this. The time you spend on a fun game such as a hybrid Tetris or PacMan etc. will be the same amount of time you spend on a betting game. The difference, however, is that a betting game "may" be more profitable at the end of the day. You could create a lottery styled sports betting app that is so simple to use that everyone plays it... I have seen games making well over a million pounds per month and you would get a % of GGR (Gross Gaming Revenue).
</p>

<p>
	<strong><span style="font-size:18px;">How to offer a gambling game legally?</span></strong>
</p>

<p>
	This is the crux of the article and the thing that will stop most game developers from even bothering to attempt a betting game. Fortunately, you can, in fact, create your own gambling app and you do not need to go through too many hurdles to get it published and making money. I have written about it in this <a href="https://www.html5gamedevs.com/topic/37069-how-to-license-your-game-for-gambling/?tab=comments#comment-212111" rel="">GamblingTec article</a> which I suggest you read should you be interested in writing such a game.
</p>

<p>
	<span style="font-size:18px;">How can we help you with your betting game?</span>
</p>

<p>
	If you are interested in writing a betting game, feel free to ask me questions in this thread, or private message me or visit <a href="https://www.gamblingtec.com" rel="external nofollow">GamblingTec.com </a> and get hold of us via our support desk.
</p>
]]></description><guid isPermaLink="false">37206</guid><pubDate>Tue, 24 Apr 2018 10:57:40 +0000</pubDate></item><item><title>oTakhi Platform: Genetic Algorithm Utility Library</title><link>https://www.html5gamedevs.com/topic/13080-otakhi-platform-genetic-algorithm-utility-library/</link><description><![CDATA[
<p style="font-size:17px;font-family:'Palatino Linotype', 'Book Antiqua', Palatino, serif;color:rgb(0,0,0);text-align:justify;background-color:rgb(220,233,251);">Consider the following setup.  A population of 500 individuals, each with a <strong>chromosome</strong> of randomly generated printable characters, is subjected to (1) random selective breeding (chromosome crossover), (2) survival of the fittest, and (3) adaptation by learning, while freely evolve in a simulated environment.  At each generation, the fitness of an individual is evaluated as the distance between its chromosome and a target string:  </p><br><p style="font-size:17px;font-family:'Palatino Linotype', 'Book Antiqua', Palatino, serif;color:rgb(0,0,0);text-align:justify;background-color:rgb(220,233,251);"> </p><br><p style="font-size:17px;font-family:'Palatino Linotype', 'Book Antiqua', Palatino, serif;color:rgb(0,0,0);text-align:center;background-color:rgb(220,233,251);"><strong><em><span style="font-size:18px;">"The very essence of instinct is that it's followed independently of reason."</span></em></strong></p><br><p style="font-size:17px;font-family:'Palatino Linotype', 'Book Antiqua', Palatino, serif;color:rgb(0,0,0);text-align:justify;background-color:rgb(220,233,251);"> </p><br><p style="font-size:17px;font-family:'Palatino Linotype', 'Book Antiqua', Palatino, serif;color:rgb(0,0,0);text-align:justify;background-color:rgb(220,233,251);">The adaptation stage uses a simple hill-climbing algorithm to advance each character of the chromosome.  This simulation is performed for 100 generations.  At the end of each generation, the fitness score and chromosome of the highest ranked individual (the fittest) are displayed.</p><br><p style="font-size:17px;font-family:'Palatino Linotype', 'Book Antiqua', Palatino, serif;color:rgb(0,0,0);text-align:justify;background-color:rgb(220,233,251);"> </p><br><p style="font-size:17px;font-family:'Palatino Linotype', 'Book Antiqua', Palatino, serif;color:rgb(0,0,0);text-align:justify;background-color:rgb(220,233,251);">Click this <a href="https://www.otakhi.com/petridish?load=https://www.otakhi.com/public/otakhi/Math/jsGAUL/Optimization%20By%20Evolution" rel="external nofollow">link</a> to watch this evolution in action (click the play button at the bottom right to enter runtime mode):</p><br><p style="font-size:17px;font-family:'Palatino Linotype', 'Book Antiqua', Palatino, serif;color:rgb(0,0,0);text-align:justify;background-color:rgb(220,233,251);"> </p><br><p style="font-size:17px;font-family:'Palatino Linotype', 'Book Antiqua', Palatino, serif;color:rgb(0,0,0);text-align:justify;background-color:rgb(220,233,251);"><a href="https://www.otakhi.com/petridish?load=https://www.otakhi.com/public/otakhi/Math/jsGAUL/Optimization%20By%20Evolution" rel="external nofollow"><img src="https://www.otakhi.com/media/gaul.png" alt="gaul.png"></a></p><br><p style="font-size:17px;font-family:'Palatino Linotype', 'Book Antiqua', Palatino, serif;color:rgb(0,0,0);text-align:justify;background-color:rgb(220,233,251);"> </p><br><p style="font-size:17px;font-family:'Palatino Linotype', 'Book Antiqua', Palatino, serif;color:rgb(0,0,0);text-align:justify;background-color:rgb(220,233,251);">The jsGAUL droplet is a direct port of the <a href="http://gaul.sourceforge.net/" rel="external nofollow">Genetic Algorithm Utility Library</a> in C++.</p><br><p style="font-size:17px;font-family:'Palatino Linotype', 'Book Antiqua', Palatino, serif;color:rgb(0,0,0);text-align:justify;background-color:rgb(220,233,251);"> </p><br><p style="font-size:17px;font-family:'Palatino Linotype', 'Book Antiqua', Palatino, serif;color:rgb(0,0,0);text-align:justify;background-color:rgb(220,233,251);">Steve</p><br>]]></description><guid isPermaLink="false">13080</guid><pubDate>Thu, 12 Mar 2015 14:26:23 +0000</pubDate></item><item><title>Brick Break - One button game</title><link>https://www.html5gamedevs.com/topic/73314-brick-break-one-button-game/</link><description><![CDATA[<p>
	A classic brick breaking game like "Breakout" or "Arkanoid" made to play with single button (Tap on the screen)<br />
	<br />
	As you may know I love to make very simple one button games for my inclusive site.<br />
	<br />
	<a href="https://c1ic.mx/juegos/brickbreak/" rel="external nofollow">https://c1ic.mx/juegos/brickbreak/</a><br />
	<br />
	I hope you like it!
</p>
]]></description><guid isPermaLink="false">73314</guid><pubDate>Tue, 10 Feb 2026 22:42:26 +0000</pubDate></item><item><title>Why Should You Use HTML5 In Online Casino Game Development?</title><link>https://www.html5gamedevs.com/topic/57198-why-should-you-use-html5-in-online-casino-game-development/</link><description><![CDATA[<p>
	Prospects in online casino game development are gradually increasing with a massive surge of smartphone users. By 2029, the total number of casino game players in the world is expected to reach the figure of 290.5 million (Source: Statista). This further encourages business establishments to scale up their investments in this game segment.
</p>

<p>
	But as competition in casino game development is intensifying, enterprises are also creating and launching web-based casino games using HTML5 with the help of an experienced HTML5 game development company.
</p>

<p>
	<img alt="HTML5-In-Online-Casinos-Exploring-Top-Be" class="ipsImage" data-ratio="60.00" height="500" width="1000" src="https://www.redappletech.com/wp-content/uploads/2024/10/HTML5-In-Online-Casinos-Exploring-Top-Benefits-to-Consider.jpg" />
</p>

<p>
	Participate in the discuss: <a href="https://www.redappletech.com/blog/html5-in-online-casino-game-development" rel="external nofollow">What are the Advantages of HTML5 in Online Casino Game Development?</a>
</p>
]]></description><guid isPermaLink="false">57198</guid><pubDate>Thu, 26 Dec 2024 07:41:03 +0000</pubDate></item><item><title>Building a Free Library of Images for Everyone</title><link>https://www.html5gamedevs.com/topic/27555-building-a-free-library-of-images-for-everyone/</link><description><![CDATA[
<p>
	I've been building a library of images that you are welcome to use in your projects. They are all original...all my own work. I think a lot of them could be made into cool textures for games. There are seamless ones as well as standard.  All I ask is to be attributed as indicated on my homepage:<br /><a href="http://soundimage.org/" rel="external nofollow">http://soundimage.org/</a>
</p>

<p>
	The images are on my "TXR" pages.  
</p>

<p>
	I'm adding new ones all the time, so be sure to check back often. I sincerely hope that some of them are useful. Any and all feedback is welcome and always appreciated.  <span class="ipsEmoji">?</span>
</p>

<p>
	All the best,
</p>

<p>
	Eric
</p>
]]></description><guid isPermaLink="false">27555</guid><pubDate>Mon, 09 Jan 2017 22:14:22 +0000</pubDate></item><item><title>Stack Bounce - a very excellent game that tests your reaction skills.</title><link>https://www.html5gamedevs.com/topic/58535-stack-bounce-a-very-excellent-game-that-tests-your-reaction-skills/</link><description><![CDATA[<h3>
	<span><span><span>Game Introduction</span></span></span>
</h3>

<p>
	<span><span><strong><span><a href="https://www.61673.com/games/puzzle/1.html" rel="external nofollow">Stack Bounce</a></span></strong></span></span><span><span><span> is a </span></span></span><span><span><strong><span>classic arcade-style bouncing ball challenge game</span></strong></span></span><span><span><span> that focuses on "precise control of the ball's descent." With simple controls and highly challenging level designs, it has become a popular choice in the casual gaming category. Players control a bouncing ball that continuously falls through stacked circular platforms, needing to avoid gaps between platforms to prevent elimination. The game features a bright and minimalist visual style, paired with rhythmic background music. As levels progress, platform movement speed and gap density gradually increase, meeting the needs of fragmented entertainment while also training reaction speed and strategic planning, making it suitable for players of all ages.</span></span></span>
</p>

<h3>
	<span><span><span>Game Features</span></span></span>
</h3>

<h4>
	<span><span><span>Minimal Controls, Easy to Learn and Immersive</span></span></span>
</h4>

<p>
	<span><span><span>The game features highly simplified controls: simply tap the screen (on mobile) or click the mouse (on PC) to control the ball's bounce direction. The strength and frequency of taps determine the ball's trajectory—light taps allow fine adjustments, while rapid taps enable short-distance quick bounces. No complex button combinations are required, and new players can master the basics in just one minute, easily immersing themselves in the core fun of "controlling the ball to avoid obstacles and descend," without the entry barrier of complex operations.</span></span></span>
</p>

<h4>
	<span><span><span>Progressive Difficulty, Layered Challenges</span></span></span>
</h4>

<p>
	<span><span><span>Unlike single-difficulty bouncing games, this game features a "dynamic difficulty adjustment" mechanism:</span></span></span>
</p>

<div>
	<span>•</span><span><span><span><strong><span>Early Levels</span></strong></span></span><span><span><span>: Platforms are densely distributed, move slowly, and have narrow gaps, helping players get familiar with the controls.</span></span></span></span>
</div>

<div>
	<span>•</span><span><span><span><strong><span>Mid-Levels</span></strong></span></span><span><span><span>: Platforms start moving randomly, gaps widen, and some platforms temporarily disappear (becoming invisible for 3 seconds before reappearing), testing reaction speed.</span></span></span></span>
</div>

<div>
	<span>•</span><span><span><span><strong><span>Late Levels</span></strong></span></span><span><span><span>: Platform movement speed doubles, and special platform types like "reverse rotation platforms" and "elastic rebound platforms" appear. The danger zone also expands, requiring strategic planning of descent routes to avoid blind bouncing.</span></span></span></span>
</div>

<div>
	<span>•</span><span><span><span><span>The difficulty progression ensures that beginners won't feel frustrated while experienced players can enjoy continuous challenges.</span></span></span></span>
</div>

<h4>
	<span><span><span>Diverse Levels and Scenes, No Visual Fatigue</span></span></span>
</h4>

<p>
	<span><span><span>The game offers three core level types: "Classic Mode," "Speed Mode," and "Obstacle Mode," each with unique scene styles:</span></span></span>
</p>

<div>
	<span>•</span><span><span><span><strong><span>Classic Mode</span></strong></span></span><span><span><span>: Basic circular platforms with solid color backgrounds, focusing on basic bounce control.</span></span></span></span>
</div>

<div>
	<span>•</span><span><span><span><strong><span>Speed Mode</span></strong></span></span><span><span><span>: Dark sci-fi backgrounds with neon effects on platform edges, featuring faster overall descent speed and emphasizing quick reactions.</span></span></span></span>
</div>

<div>
	<span>•</span><span><span><span><strong><span>Obstacle Mode</span></strong></span></span><span><span><span>: Includes fixed obstacles (e.g., floating spikes, moving barriers) and "interference airflow" in platform gaps that alter the ball's trajectory, requiring both obstacle avoidance and ball control.</span></span></span></span>
</div>

<div>
	<span>•</span><span><span><span><span>The rich level and scene designs prevent long-term play from becoming visually or mechanically monotonous.</span></span></span></span>
</div>

<h4>
	<span><span><span>Achievements and Leaderboard System to Inspire Challenges</span></span></span>
</h4>

<p>
	<span><span><span>The game includes a comprehensive achievement system and global leaderboard:</span></span></span>
</p>

<div>
	<span>•</span><span><span><span><strong><span>Achievement Tasks</span></strong></span></span><span><span><span>: Includes dozens of achievements such as "Pass 10 platforms consecutively," "Fall 50 meters without mistakes," and "Unlock all special platform types." Completing these unlocks exclusive skins (e.g., "Neon Glow Ball," "Metallic Ball").</span></span></span></span>
</div>

<div>
	<span>•</span><span><span><span><strong><span>Global Leaderboard</span></strong></span></span><span><span><span>: Real-time updates of players' highest platform levels and completion times, with the ability to view friend rankings. Competing with others inspires continuous challenges, adding competitive fun to a casual game.</span></span></span></span>
</div>

<h3>
	<span><span><span>Target Audience</span></span></span>
</h3>

<p>
	<span><span><strong><span>All-Age Casual Players</span></strong></span></span><span><span><span>: Simple and barrier-free controls, bright visuals, and enjoyable gameplay for children (to improve hand-eye coordination), teenagers (for fragmented entertainment), and adults (for stress relief).</span></span></span>
</p>

<p>
	<span><span><strong><span>Reaction Speed Trainers</span></strong></span></span><span><span><span>: Students and office workers can use the game for daily practice to improve focus and quick reaction skills, especially to relieve mental fatigue after work or study.</span></span></span>
</p>

<p>
	<span><span><strong><span>Fragmented Time Users</span></strong></span></span><span><span><span>: Flexible session durations (as short as 1-2 minutes or as long as 10 minutes), with pause-and-resume functionality, making it suitable for commutes, queues, lunch breaks, and other fragmented times without requiring long-term commitment.</span></span></span>
</p>

<p>
	<span><span><strong><span>Achievement Collectors and Ranking Enthusiasts</span></strong></span></span><span><span><span>: Players who enjoy unlocking achievements and climbing leaderboards, constantly challenging themselves to set new personal records and experiencing the satisfaction of "self-improvement."</span></span></span>
</p>

<p>
	<span><span><strong><span>Arcade Nostalgia Players</span></strong></span></span><span><span><span>: Fans of classic arcade games with simple yet addictive gameplay, eager to relive the "easy to play, hard to master" arcade fun on mobile or PC.</span></span></span>
</p>

<h3>
	<span><span><span>How to Play</span></span></span>
</h3>

<h4>
	<span><span><span>Basic Controls and Clear Goals</span></span></span>
</h4>

<p>
	<span><span><span>Start your first game by selecting "Classic Mode":</span></span></span>
</p>

<div>
	<span>•</span><span><span><span><strong><span>Controls</span></strong></span></span><span><span><span>: Tap anywhere on the screen to control the ball's bounce. Tap the left side of the screen to bounce left, the right side to bounce right, and the center to fall vertically.</span></span></span></span>
</div>

<div>
	<span>•</span><span><span><span><strong><span>Core Goal</span></strong></span></span><span><span><span>: Control the ball to continuously fall through circular platforms. Earn 10 points for each platform passed. The more platforms you pass, the higher your score. If the ball falls into a gap (danger zone), the game ends, and you must restart.</span></span></span></span>
</div>

<h4>
	<span><span><span>Beginner Tips</span></span></span>
</h4>

<div>
	<span>•</span><span><span><span><strong><span>Prioritize Stability Over Speed</span></strong></span></span><span><span><span>: Avoid rushing to fall quickly. Pause briefly on each platform to observe the next platform's position and movement direction before deciding when to bounce.</span></span></span></span>
</div>

<div>
	<span>•</span><span><span><span><strong><span>Handle Moving Platforms</span></strong></span></span><span><span><span>: Wait for the platform to move closer to the ball's current position before bouncing, reducing the chance of falling into gaps.</span></span></span></span>
</div>

<div>
	<span>•</span><span><span><span><strong><span>Test Descent Trajectories</span></strong></span></span><span><span><span>: If unsure about the next platform's position, lightly tap the screen to make small bounces and test the descent trajectory, avoiding large bounces that may lead to loss of control.</span></span></span></span>
</div>

<h4>
	<span><span><span>Advanced Strategies and High-Score Tips</span></span></span>
</h4>

<div>
	<span>•</span><span><span><span><strong><span>Mid-Level Temporary Disappearing Platforms</span></strong></span></span><span><span><span>: Memorize the disappearance pattern (usually every 3 seconds for 1-2 seconds) and quickly pass when the platform is visible, avoiding prolonged stays.</span></span></span></span>
</div>

<div>
	<span>•</span><span><span><span><strong><span>Late-Level Reverse Rotation Platforms</span></strong></span></span><span><span><span>: Predict the platform's rotation direction. For clockwise rotation, jump from the left side of the platform to use the rotational force for a smoother landing on the next platform.</span></span></span></span>
</div>

<div>
	<span>•</span><span><span><span><strong><span>Utilize Score Multiplier Items</span></strong></span></span><span><span><span>: Randomly spawned "score multiplier balls" (double points for 10 seconds) should be prioritized. Adjust your route to collect them and boost your total score, climbing the leaderboard faster.</span></span></span></span>
</div>

<h4>
	<span><span><span>Mode Selection Recommendations</span></span></span>
</h4>

<div>
	<span>•</span><span><span><span><strong><span>For Beginners</span></strong></span></span><span><span><span>: Start with "Classic Mode" to build basic skills before trying "Speed Mode."</span></span></span></span>
</div>

<div>
	<span>•</span><span><span><span><strong><span>For Thrill Seekers</span></strong></span></span><span><span><span>: Directly challenge "Obstacle Mode," but familiarize yourself with basic controls first to avoid frequent failures due to obstacles.</span></span></span></span>
</div>

<div>
	<span>•</span><span><span><span><strong><span>For Relaxation</span></strong></span></span><span><span><span>: Choose "Endless Mode" (no time limit, unlimited platform descent) to enjoy stress-free bouncing fun.</span></span></span></span>
</div>

<div>
	<span>•</span><span><span><span><span>If you enjoy simple yet challenging arcade-style games, want to train your reaction speed during fragmented time, or aim to unlock achievements and climb leaderboards, try </span></span></span><span><span><strong><span>Stack Bounce</span></strong></span></span><span><span><span> now and start your bouncing adventure!</span></span></span></span>
</div>
]]></description><guid isPermaLink="false">58535</guid><pubDate>Tue, 04 Nov 2025 15:38:20 +0000</pubDate></item><item><title>Great free and low-cost game graphics</title><link>https://www.html5gamedevs.com/topic/2195-great-free-and-low-cost-game-graphics/</link><description><![CDATA[
<p>Today the now-closed browser based MMO Glitch released all of their art assets as public domain. There are hundreds of megs worth of stuff. From lovely looking snowy landscapes to bottles of Goat Whiskey (yes, really). You'll have to dig deep and dig hard to extract what you need, but some amazing stuff in here:</p><p> </p><p><a data-ipb="nomediaparse" href="http://www.glitchthegame.com/public-domain-game-art/" rel="external nofollow">http://www.glitchthegame.com/public-domain-game-art/</a></p><p> </p><p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.html5gamedevs.com/uploads/monthly_11_2013/post-1-0-10778500-1384795006.jpg" rel="external nofollow"><img src="https://www.html5gamedevs.com/uploads/monthly_11_2013/post-1-0-10778500-1384795006.jpg" data-fileid="478" class="ipsImage ipsImage_thumbnailed" alt="post-1-0-10778500-1384795006.jpg"></a></p><p> </p><p>Also found this pretty sweet castle art set today on Graphic River too. Not bad for $5 <img src="https://www.html5gamedevs.com/uploads/emoticons/default_smile.png" alt=":)" srcset="&lt;fileStore.core_Emoticons&gt;/emoticons/smile@2x.png 2x" width="20" height="20"></p><p> </p><p><a data-ipb="nomediaparse" href="http://graphicriver.net/item/castle-platform-game-tiles-sprites/5633823" rel="external nofollow">http://graphicriver.net/item/castle-platform-game-tiles-sprites/5633823</a></p><p> </p><p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.html5gamedevs.com/uploads/monthly_11_2013/post-1-0-20858300-1384795026.jpg" rel="external nofollow"><img src="https://www.html5gamedevs.com/uploads/monthly_11_2013/post-1-0-20858300-1384795026_thumb.jpg" data-fileid="479" class="ipsImage ipsImage_thumbnailed" alt="post-1-0-20858300-1384795026_thumb.jpg"></a></p><p> </p><p>Feel free to post more links here if you've got them.</p>
]]></description><guid isPermaLink="false">2195</guid><pubDate>Mon, 18 Nov 2013 17:17:23 +0000</pubDate></item><item><title>AI Image Enhancers Are Changing Game Art &#x2013; My Experience Using Remini App for Sprite Upscaling</title><link>https://www.html5gamedevs.com/topic/58281-ai-image-enhancers-are-changing-game-art-%E2%80%93-my-experience-using-remini-app-for-sprite-upscaling/</link><description><![CDATA[<p>
	Hey devs <span class="ipsEmoji">👋</span>
</p>

<p>
	I’ve been experimenting with different tools for enhancing pixel art and old sprites lately — especially for retro-style HTML5 games I’m working on. One tool I found surprisingly useful is <strong>Remini</strong> — an AI-based image enhancer.
</p>

<p>
	It’s primarily built for photo improvement, but I tested it on some blurred or low-res game textures, and honestly, it did a pretty decent job. I even tried a <strong>Remini Mod APK</strong> version to test some of the unlocked features (just for testing, not promoting piracy), and the results were smoother than expected.
</p>

<p>
	Of course, it’s not a substitute for real vectorization or pro design work, but for quick mockups or indie game assets, it's not bad at all.
</p>

<p>
	Anyone else tried using photo enhancers like this in game development workflows?
</p>

<p>
	Here's a safe source I used for testing purposes: [<a href="https://reminimini.com/" rel="external nofollow">https://reminimini.com/</a>, optionally with a short note like: "for curiosity &amp; testing only"]
</p>

<p>
	Would love to hear thoughts from other devs experimenting with AI tools in their pipelines.
</p>
]]></description><guid isPermaLink="false">58281</guid><pubDate>Sun, 13 Jul 2025 10:34:36 +0000</pubDate></item><item><title>&#x1F4B5; CashGun.com - Get paid for Playing Games, Surveys [LTC, BTC, ETH payouts]</title><link>https://www.html5gamedevs.com/topic/58201-%F0%9F%92%B5-cashguncom-get-paid-for-playing-games-surveys-ltc-btc-eth-payouts/</link><description><![CDATA[<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	<strong><a href="https://cashgun.com/" rel="external nofollow" style="background-color:transparent;color:#177ec9;">CashGun<span> </span></a></strong>(<a href="https://cashgun.com/" rel="external nofollow" style="background-color:transparent;color:#1a202c;">https://cashgun.com</a>) is trusted Make Money Website where all users are paid instantly with large community on Telegram.<br />
	<br />
	Earn easily $100 free cash daily and join community on CashGun.<br />
	<br />
	<span><span class="ipsEmoji">✅</span></span><span> </span>Earn Free Cash &amp; Crypto on CashGun.com<br />
	<span><span class="ipsEmoji">✅</span></span><span> </span>Start Earn Now and Withdraw Instantly with BTC BTC, LTC, ETH, Doge and USDT Bep20<br />
	<br />
	Official links:<br />
	<span><span class="ipsEmoji">💰</span></span><span> </span>Website: <a href="https://cashgun.com/" rel="external nofollow" style="background-color:transparent;color:#1a202c;">https://cashgun.com</a><br />
	<span><span class="ipsEmoji">💰</span></span><span> </span>Telegram Mini App: <a href="https://t.me/cashgun_bot" rel="external nofollow" style="background-color:transparent;color:#1a202c;">https://t.me/cashgun_bot</a><br />
	<span><span class="ipsEmoji">💰</span></span><span> </span>Google Play App: <a href="https://play.google.com/store/apps/details?id=com.cashgun.freecash.app" rel="external nofollow" style="background-color:transparent;color:#1a202c;">https://play.google.com/store/apps/details?id=com.cashgun.freecash.app</a> (iOS app soon)<br />
	<br />
	Payment Proof Community:<br />
	<span><span class="ipsEmoji">💰</span></span> <a href="https://t.me/freecashpaid" rel="external nofollow" style="background-color:transparent;color:#1a202c;">https://t.me/freecashpaid</a><br />
	<br />
	Let's summarize main facts on CashGun:<br />
	<span><span class="ipsEmoji">✅</span></span><span> </span>Payout methods: Litecoin, Bitecoin, Etherum, Dogecoin, USDT Bep20 PayPal and Bank Transfer<br />
	<span><span class="ipsEmoji">✅</span></span><span> </span>Cashout: Crypto is paid out Instantly (automated), minimum withdrawal is 1 USD<br />
	<span><span class="ipsEmoji">✅</span></span><span> </span>Easy user interface with quick  earn page and cashout options<br />
	<span><span class="ipsEmoji">✅</span></span><span> </span>We provide live support on Telegram with community to answer any questions and details<br />
	<span><span class="ipsEmoji">✅</span></span><span> </span>CashGun team is based in Europe Union<br />
	<br />
	Earn by playing games, complete surveys and creating accounts on CashGun verified site.<br />
	<br />
	Join the best site to make money online and large community users which earn daily crypto from home!
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	<strong>About CashGun</strong><br />
	<a href="https://cashgun.com" rel="external nofollow">CashGun </a>is a mobile-first platform enabling users to make money online by completing surveys, playing games, and testing apps. It supports instant withdrawals through PayPal, crypto, and gift cards—serving a global audience looking for fast, flexible earning solutions.
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	<a href="https://cashgun.com" rel="external nofollow">CashGun </a>is tailored for digital earners across various verticals, including those using Swagbucks, HeyCash, Scrambly, and other platforms that offer free cash and digital rewards.
</p>

<p><a href="https://www.html5gamedevs.com/uploads/monthly_2025_06/1750410497141-0.jpeg.1efae91b2d1112433df5380c6eb55643.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="27020" src="https://www.html5gamedevs.com/uploads/monthly_2025_06/1750410497141-0.jpeg.1efae91b2d1112433df5380c6eb55643.jpeg" data-ratio="33.38" width="800" class="ipsImage ipsImage_thumbnailed" alt="1750410497141-0.jpeg"></a></p>]]></description><guid isPermaLink="false">58201</guid><pubDate>Wed, 25 Jun 2025 21:29:46 +0000</pubDate></item><item><title>Lagged.com Revenue Share with Adsense</title><link>https://www.html5gamedevs.com/topic/48454-laggedcom-revenue-share-with-adsense/</link><description><![CDATA[
<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	Hello everyone!
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	We're excited to announce a direct partnership with Google Adsense to offer developers revenue share. This means all payments and reporting will be done by Google. (No need to track new reports/payments, it's all done in<span> </span><strong>your</strong><span> </span>Adsense account)
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	If you're interested in adding your games to Lagged.com please reach out here or email me at dab@lagged.com
</p>
]]></description><guid isPermaLink="false">48454</guid><pubDate>Wed, 01 Jun 2022 23:04:50 +0000</pubDate></item><item><title>Collection of useful tools and resources for game development</title><link>https://www.html5gamedevs.com/topic/496-collection-of-useful-tools-and-resources-for-game-development/</link><description><![CDATA[
<p>Hey,<br>another collection topic of useful stuff <img src="https://www.html5gamedevs.com/uploads/emoticons/default_smile.png" alt=":)" srcset="https://www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x" width="20" height="20"><br> <br>This time, I'm collecting useful tools and resources that help you in your game development process.<br>If you have any suggestions, please feel free to add your comment to this thread.<br>I will read through the comments and gather the useful resources up here in this post.<br> <br></p><hr><br> <br><strong><span style="font-size:24px;">Applications</span></strong><br> <p><span style="font-size:18px;"><strong>Tiled Map Editor </strong></span><span style="font-size:10px;"><strong>WIN, MAC, LIN, $0</strong> [sprites, spritemap, map, editor]</span></p><p>A orthogonal and isometric (dimetric) tile map editor. Efficient tile editing tools like stamp, fill and terrainbrushes. Rectangle, ellipse, polygon and image objects can be placed with pixel precision. Supports orthogonal, isometric and staggeredmaps.</p><p><a href="http://www.mapeditor.org/" rel="external nofollow">http://www.mapeditor.org/</a></p><p> </p><p><br><span style="font-size:18px;"><strong>Shoebox <span style="font-size:10px;">WIN, MAC, $0</span> </strong><span style="font-size:10px;">[sprites, tiles, bitmap, converter]</span></span><br>ShoeBox is a free Adobe Air based app for Windows and Mac OSX with game and ui related tools.<br>Features:<br>Sprite Packer, convert GIF/SWF animation to sprite sheet, Create bitmap fonts, Setting sprite pivot points, extracting sprites from image, creating 9tiled sprites, extract sprites from screenshots, create layered image compos, convert transparent PNG to jpg+alpha image and more...<br><a href="http://renderhjs.net/shoebox/" rel="external nofollow">http://renderhjs.net/shoebox/</a><br> <br> <br><strong><span style="font-size:18px;">Spriter</span> <span style="font-size:10px;">WIN, MAC, LIN, $0, $25</span></strong><span style="font-size:10px;"> [sprites, animation]</span><br>Spriter is a intuitive animation tool for sprite based animations.<br><a href="http://www.brashmonkey.com/index.htm" rel="external nofollow">http://www.brashmonkey.com/index.htm</a><br> </p><p><br></p><hr><br> <br><span style="font-size:24px;"><strong>Code Tools</strong></span><br> <br><strong><span style="font-size:18px;">dat-gui</span> <span style="font-size:10px;">JavaScript</span></strong><span style="font-size:10px;"> Apache License</span><p>This javascript library enables you to include a easy to use debugging GUI into your project.</p><p>You should take a look at <a href="http://workshop.chromeexperiments.com/examples/gui/#1--Basic-Usage" rel="external nofollow">the examples</a>.</p><p><a href="https://code.google.com/p/dat-gui/" rel="external nofollow">https://code.google.com/p/dat-gui/</a></p><p> </p><p> </p><p><span style="font-size:18px;"><strong>stats.js </strong></span><span style="font-size:10px;"><strong>JavaScript</strong> MIT License</span></p><p><span style="color:rgb(51,51,51);font-family:Helvetica, arial, freesans, clean, sans-serif;">This class provides a simple info box that will help you monitor your code performance.</span></p><p><span style="color:rgb(51,51,51);font-family:Helvetica, arial, freesans, clean, sans-serif;">It draws a DOM element that shows a graph of your current game framerate or frame processing time.</span></p><p><a href="https://github.com/mrdoob/stats.js/" rel="external nofollow">https://github.com/mrdoob/stats.js/</a></p><p> </p>
]]></description><guid isPermaLink="false">496</guid><pubDate>Fri, 03 May 2013 20:00:44 +0000</pubDate></item><item><title>What are the HTML5 Game Development Trends You Should Watch in 2025?</title><link>https://www.html5gamedevs.com/topic/57160-what-are-the-html5-game-development-trends-you-should-watch-in-2025/</link><description><![CDATA[<p>
	<span style="background-color:#ffffff;color:#535353;font-size:16px;text-align:justify;">HTML5 games are still continuing as a popular investment option for businesses across the world. Besides desktops, these web-based games can also be played across browsers of mobile phones due to which a substantial gaming population is still attached to this game. Currently, the global market size of this game segment is $8.37 billion. By 2028, it is estimated to achieve a stunning revenue growth of $9.5 billion (Source: Research and Markets).</span>
</p>

<p>
	<img alt="html5-game.jpg" class="ipsImage" data-ratio="60.00" height="500" width="1000" src="https://www.redappletech.com/wp-content/uploads/2024/12/html5-game.jpg" />
</p>

<p>
	<span style="background-color:#ffffff;color:#535353;font-size:16px;text-align:justify;">So, to ensure your success in this profitable game industry over a long time, this post offers you useful insights about:</span>
</p>

<p>
	<span style="background-color:#ffffff;color:#535353;font-size:16px;text-align:justify;"><a href="https://www.redappletech.com/blog/html5-game-development-trends-you-should-watch-in-2025" rel="external nofollow">What are the Upcoming Trends to Influence HTML5 Game Development in 2025?</a></span>
</p>
]]></description><guid isPermaLink="false">57160</guid><pubDate>Thu, 19 Dec 2024 07:07:49 +0000</pubDate></item><item><title>100 HTML5 games bundle for web, and fb instant games (The Best Offer with the Lowest Price)</title><link>https://www.html5gamedevs.com/topic/57803-100-html5-games-bundle-for-web-and-fb-instant-games-the-best-offer-with-the-lowest-price/</link><description><![CDATA[<p style="text-align:justify;">
	<span lang="en-us" style="color:#62646a;" xml:lang="en-us">Hi Friends, I will send you best 100 High Quality HTML5 games made with construct2 and C3 game engine. You can use these games on your own gaming website or make Facebook instant game (You can also export html5 games to Android and upload to play store).</span>
</p>

<p style="text-align:justify;">
	<span lang="en-us" style="color:#62646a;" xml:lang="en-us">Easy to reskin and </span>
</p>

<p>
	<strong><span lang="en-us" style="border:none 1pt;color:#62646a;padding:0cm;" xml:lang="en-us">Includes :</span></strong>
</p>

<p>
	<span lang="en-us" style="color:#62646a;" xml:lang="en-us"><span>·<span>       </span></span></span><span lang="en-us" style="color:#62646a;" xml:lang="en-us">HTML5 projects</span>
</p>

<p>
	<span lang="en-us" style="color:#62646a;" xml:lang="en-us"><span>·<span>       </span></span></span><span lang="en-us" style="color:#62646a;" xml:lang="en-us">Construct 2, 3 projects</span>
</p>

<p>
	<span lang="en-us" style="color:#62646a;" xml:lang="en-us"><span>·<span>       </span></span></span><span lang="en-us" style="color:#62646a;" xml:lang="en-us">Capx file</span>
</p>

<p>
	<span lang="en-us" style="color:#62646a;" xml:lang="en-us"><span>·<span>       </span></span></span><span lang="en-us" style="color:#62646a;" xml:lang="en-us">(HTML,/ CAPX, C3P)</span>
</p>

<p>
	<span lang="en-us" style="color:#62646a;" xml:lang="en-us">Easy to Reskin</span>
</p>

<p>
	<span lang="en-us" style="color:#62646a;" xml:lang="en-us">Easy to Add Content</span>
</p>

<p>
	<span lang="en-us" style="color:#62646a;" xml:lang="en-us">Easy to Change Source</span>
</p>

<p>
	<span lang="en-us" style="color:#62646a;" xml:lang="en-us">Playable in all Platforms (Mobile, PC, etc.)</span>
</p>

<p>
	<span lang="en-us" style="color:#62646a;" xml:lang="en-us">Included HTML5 Files for Export to iOS and Android</span>
</p>

<p>
	<span lang="en-us" style="color:#62646a;" xml:lang="en-us">If you are intersted, please visit this Link<span> </span><span>:</span></span>
</p>

<p>
	<span lang="en-us" style="color:#62646a;" xml:lang="en-us"><span><a href="https://www.fiverr.com/s/vvDzd8N" rel="external nofollow">https://www.fiverr.com/s/vvDzd8N</a></span></span>
</p>

<p><a href="https://www.html5gamedevs.com/uploads/monthly_2025_04/1223969716_ConceptionGallery01(Basic).jpg.c27602df9baad5a5feeae406a8be8a35.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="26952" src="https://www.html5gamedevs.com/uploads/monthly_2025_04/1011621101_ConceptionGallery01(Basic).thumb.jpg.5d028a62063c7763bf87e41478ab2d78.jpg" data-ratio="60.1" width="1000" class="ipsImage ipsImage_thumbnailed" alt="Conception Gallery 01 (Basic).jpg"></a></p>
<p><a href="https://www.html5gamedevs.com/uploads/monthly_2025_04/994293841_ConceptionGallery03(Premium).jpg.ee66d3e2f09904119f6ef50b4bb7bf0a.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="26954" src="https://www.html5gamedevs.com/uploads/monthly_2025_04/1669902370_ConceptionGallery03(Premium).thumb.jpg.bb108939723145c614ac722e4f40dc95.jpg" data-ratio="60.1" width="1000" class="ipsImage ipsImage_thumbnailed" alt="Conception Gallery 03 (Premium).jpg"></a></p>
<p><a href="https://www.html5gamedevs.com/uploads/monthly_2025_04/1864384453_ConceptionGallery02(Standard).jpg.e55cb1e2fbdd878726830d7b25fbbb65.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="26953" src="https://www.html5gamedevs.com/uploads/monthly_2025_04/1097903417_ConceptionGallery02(Standard).thumb.jpg.e509932f707aee2c173bde30818eb649.jpg" data-ratio="60.1" width="1000" class="ipsImage ipsImage_thumbnailed" alt="Conception Gallery 02 (Standard).jpg"></a></p>]]></description><guid isPermaLink="false">57803</guid><pubDate>Wed, 16 Apr 2025 18:36:09 +0000</pubDate></item><item><title>Litecanvas - small gamedev lib inspired by PICO-8 and p5.js</title><link>https://www.html5gamedevs.com/topic/57727-litecanvas-small-gamedev-lib-inspired-by-pico-8-and-p5js/</link><description><![CDATA[<p>
	Hi everyone,
</p>

<p>
	Announcing <strong><u>Litecanvas</u></strong>, a lightweight (~4kb) HTML5 canvas 2D engine suitable for small games, prototypes, animations, creative coding, etc.
</p>

<p>
	My initial motivation was to have a code editor with a built-in engine/library, with a simple API and that worked offline, as I sometimes travel to a region that doesn't have an internet connection. I also intend to use it to learn about game development and maybe teach too.
</p>

<p>
	<strong>Github repo</strong>: <a href="https://github.com/litecanvas/game-engine" rel="external nofollow">https://github.com/litecanvas/game-engine</a>
</p>

<p>
	<strong>Playground</strong>: <a href="https://litecanvas.js.org/" rel="external nofollow">https://litecanvas.js.org/</a>
</p>

<p>
	<strong>Cheatsheet</strong>: <a href="https://litecanvas.js.org/" rel="external nofollow">https://litecanvas.js.org/about.html</a>
</p>

<p>
	<strong>Discord</strong>: <a href="https://discord.com/invite/r2c3rGsvH3" rel="external nofollow">https://discord.com/invite/r2c3rGsvH3</a>
</p>
]]></description><guid isPermaLink="false">57727</guid><pubDate>Tue, 25 Mar 2025 23:16:04 +0000</pubDate></item><item><title>What are the Vital Steps You Should Follow to Create an HTML5 Game?</title><link>https://www.html5gamedevs.com/topic/57120-what-are-the-vital-steps-you-should-follow-to-create-an-html5-game/</link><description><![CDATA[<p style="background-color:#ffffff;color:#535353;font-size:16px;text-align:justify;">
	The simplicity of HTML5 games has not lost its appeal despite the emergence of cutting-edge mobile gaming apps in today’s time. This is prompting entrepreneurs to continue investing in web-based game development to please a vast gaming population. If you also want to grow your business in this segment, seeking guidance from an established<span> </span><span>HTML5 game development</span><span> </span>company will be useful.
</p>

<p style="background-color:#ffffff;color:#535353;font-size:16px;text-align:justify;">
	In this blog, we will provide you with an outline of the useful steps to create a successful HTML5 game. Before proceeding, let’s have a look at:
</p>

<p style="background-color:#ffffff;color:#535353;font-size:16px;text-align:justify;">
	<img alt="HTML5-Game-Development-copy.jpg" class="ipsImage" data-ratio="60.00" height="500" width="1000" src="https://www.redappletech.com/wp-content/uploads/2024/08/HTML5-Game-Development-copy.jpg" />
</p>

<h2 style="background-color:#ffffff;color:#535353;font-size:30px;text-align:justify;">
	HTML5 Game Development- Some Market Insights
</h2>

<ul style="background-color:#ffffff;color:#535353;font-size:16px;text-align:justify;">
	<li>
		In 2023, the market value of browser gaming in North America was $4.29 billion (Source: Statista)
	</li>
	<li>
		Right now, over 5,481 browser games have been launched between 1994 and 2024. (Source: Moby Games)
	</li>
	<li>
		In the United States, 24 percent of the adult population plays browser games once a week (Source: Statista)
	</li>
	<li>
		By 2028, the global market size of browser games is expected to achieve a growth figure of $9.5 billion. (Source: Research and Markets).
	</li>
</ul>

<p>
	<img alt="Global-browser-games-market-value-by-reg" class="ipsImage" data-ratio="69.27" height="532" width="768" src="https://cdn-ilahpcd.nitrocdn.com/jDuDYworkYvtwHuagfVDTYpuGfPymqvt/assets/images/optimized/rev-27f26f6/www.redappletech.com/wp-content/uploads/2024/08/Global-browser-games-market-value-by-region-2032-Statista-768x532.png" />
</p>

<p>
	 
</p>

<p>
	Click To know more <a href="https://www.redappletech.com/blog/what-are-the-vital-steps-you-should-follow-to-create-an-html5-game" rel="external nofollow">What are the Important Steps to Follow in HTML5 Game Development</a>? 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">57120</guid><pubDate>Mon, 09 Dec 2024 12:36:45 +0000</pubDate></item><item><title>Why Should You Choose HTML5 In Cross-Platform Game Development?</title><link>https://www.html5gamedevs.com/topic/57004-why-should-you-choose-html5-in-cross-platform-game-development/</link><description><![CDATA[<div align="justify" style="background-color:#ffffff;color:#535353;font-size:16px;">
	As the global game industry is evolving into a competitive segment, releasing cross-platform browser games is emerging as a lucrative option for businesses.
</div>

<div align="justify" style="background-color:#ffffff;color:#535353;font-size:16px;">
	<p>
		Besides enhancing their market and audience reach smoothly, these games also allow them to increase their brand visibility throughout the year.
	</p>

	<p>
		But when it comes to developing engaging cross-platform browser games, HTML5 is always the top choice for business establishments across the world. In this blog, we will discuss
	</p>

	<p>
		<img alt="HTML5-in-Cross-Platform-Game-Development" class="ipsImage" data-ratio="60.00" height="500" width="1000" src="https://www.redappletech.com/wp-content/uploads/2024/09/HTML5-in-Cross-Platform-Game-Development-Steps-to-Follow-12.jpg" />
	</p>

	<p>
		Click to find out the Advantages of HTML5 In Cross-Platform Game Development: <a href="https://bit.ly/4elMlwj" rel="external nofollow">https://bit.ly/4elMlwj</a>
	</p>
</div>
]]></description><guid isPermaLink="false">57004</guid><pubDate>Fri, 08 Nov 2024 12:16:18 +0000</pubDate></item><item><title>Building Multiplayer HTML5 Games: Challenges and Solutions</title><link>https://www.html5gamedevs.com/topic/56973-building-multiplayer-html5-games-challenges-and-solutions/</link><description><![CDATA[<p>
	Developing multiplayer games with HTML5 brings both distinctive challenges and exciting opportunities. HTML5 has transformed web gaming, allowing complex mechanics and immersive experiences directly within browsers without the need for extra plugins. Yet, crafting a smooth multiplayer experience in HTML5 requires overcoming several technical obstacles, such as managing real-time communication and ensuring robust server performance. 
</p>

<p>
	<img alt="Developing-Multiplayer-HTML5-Games-copy." class="ipsImage" data-ratio="60.00" height="500" width="1000" src="https://www.redappletech.com/wp-content/uploads/2024/09/Developing-Multiplayer-HTML5-Games-copy.jpg" />
</p>

<p>
	Learn the key challenges faced when developing multiplayer HTML5 games and effective solutions to overcome these obstacles: <a href="https://shorturl.at/b2Uf0" rel="external nofollow">https://shorturl.at/b2Uf0</a>
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">56973</guid><pubDate>Wed, 30 Oct 2024 11:11:36 +0000</pubDate></item><item><title>Game development as recreational coding activity</title><link>https://www.html5gamedevs.com/topic/46462-game-development-as-recreational-coding-activity/</link><description><![CDATA[
<p>
	Hi all,
</p>

<p>
	Who else is using game development as a recreational coding activity?
</p>

<p>
	Sometimes developers with corporate jobs (writing enterprise software written in boring technologies) find an escape in game development.
</p>

<p>
	 
</p>

<p>
	To keep things short I want to introduce you 2 tutorials from codeguppy.com - an environment based on p5.js and p5.play:
</p>

<p>
	 
</p>

<p>
	<a href="https://codeguppy.com/code.html?t=_sprites_builtin&amp;list=games" rel="external nofollow">https://codeguppy.com/code.html?t=_sprites_builtin&amp;list=games</a>
</p>

<p>
	<a href="https://codeguppy.com/code.html?t=_sprites_custom&amp;list=games" rel="external nofollow">https://codeguppy.com/code.html?t=_sprites_custom&amp;list=games</a>
</p>

<p>
	 
</p>

<p>
	... and I'm also attaching a few game dev. tips that were posted on theTwitter channel of codeguppy.com
</p>

<p>
	 
</p>

<p>
	I hope to find them useful!
</p>

<p>
	 
</p>

<p>
	 
</p>

<p><a href="https://www.html5gamedevs.com/uploads/monthly_2020_11/slide44.jpg.26a1b82461f5100f4535e0cccda38829.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24089" src="https://www.html5gamedevs.com/uploads/monthly_2020_11/slide44.thumb.jpg.c2179b2b118133eab3a0a618f2971b2c.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="slide44.jpg"></a></p>
<p><a href="https://www.html5gamedevs.com/uploads/monthly_2020_11/slide45.jpg.2840749d673135bc0c19d9c5a16d973d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24090" src="https://www.html5gamedevs.com/uploads/monthly_2020_11/slide45.thumb.jpg.39b3813d6dcfd3e04faf4720e8305c7f.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="slide45.jpg"></a></p>
<p><a href="https://www.html5gamedevs.com/uploads/monthly_2020_11/slide46.jpg.5f4f50a94e446df02288a278e4e2b0a8.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24091" src="https://www.html5gamedevs.com/uploads/monthly_2020_11/slide46.thumb.jpg.f8c42af124ce3b9b2bd8c01b14f2b5be.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="slide46.jpg"></a></p>
<p><a href="https://www.html5gamedevs.com/uploads/monthly_2020_11/slide47.jpg.c4a29c3210511ff3d8c043304f71c4d2.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24092" src="https://www.html5gamedevs.com/uploads/monthly_2020_11/slide47.thumb.jpg.ac7cb10551c9703eda1550f69fe60dc3.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="slide47.jpg"></a></p>
<p><a href="https://www.html5gamedevs.com/uploads/monthly_2020_11/slide48.jpg.d0823c77ca6b5f6d9a05d161b32aa0b1.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24093" src="https://www.html5gamedevs.com/uploads/monthly_2020_11/slide48.thumb.jpg.f294b8c797773edda1ada4a7ea240941.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="slide48.jpg"></a></p>
<p><a href="https://www.html5gamedevs.com/uploads/monthly_2020_11/slide49.jpg.d4571bb364bb3663a463dc186b3ddbf2.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24094" src="https://www.html5gamedevs.com/uploads/monthly_2020_11/slide49.thumb.jpg.5e6d212bbf58adb58f4bb0442b3bf779.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="slide49.jpg"></a></p>
<p><a href="https://www.html5gamedevs.com/uploads/monthly_2020_11/slide50.jpg.ac22f8eed77f073da3d27c7b34af9389.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24095" src="https://www.html5gamedevs.com/uploads/monthly_2020_11/slide50.thumb.jpg.c47934d9551c195e1521a8d961133f5b.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="slide50.jpg"></a></p>
<p><a href="https://www.html5gamedevs.com/uploads/monthly_2020_11/slide51.jpg.7e18f12d1ce6604e4fb5cc62f078bb80.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24096" src="https://www.html5gamedevs.com/uploads/monthly_2020_11/slide51.thumb.jpg.45f38b5354ff690557d3e63b8d1a84bb.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="slide51.jpg"></a></p>
<p><a href="https://www.html5gamedevs.com/uploads/monthly_2020_11/slide52.jpg.89858f9d9617f97d008a6d837405f17c.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24097" src="https://www.html5gamedevs.com/uploads/monthly_2020_11/slide52.thumb.jpg.00bf3d14737c00051df186157ec74a75.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="slide52.jpg"></a></p>
<p><a href="https://www.html5gamedevs.com/uploads/monthly_2020_11/slide53.jpg.fff5bddbd4b004071ea84042c0179bff.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24098" src="https://www.html5gamedevs.com/uploads/monthly_2020_11/slide53.thumb.jpg.408a180fe1de3828dabe81f62f9ebbe0.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="slide53.jpg"></a></p>
<p><a href="https://www.html5gamedevs.com/uploads/monthly_2020_11/slide54.jpg.4a1154cd04770d220e2c1e6f77a33315.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="24099" src="https://www.html5gamedevs.com/uploads/monthly_2020_11/slide54.thumb.jpg.9a214eeeae8301c8e2590cb9fdd36a0b.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="slide54.jpg"></a></p>]]></description><guid isPermaLink="false">46462</guid><pubDate>Fri, 06 Nov 2020 22:51:22 +0000</pubDate></item><item><title>js13kGames 2024</title><link>https://www.html5gamedevs.com/topic/56556-js13kgames-2024/</link><description><![CDATA[<p>
	Hey folks, I do hope you are well aware that the <strong>thirteenth</strong>, anniversary edition of the <a href="https://js13kgames.com/" rel="external nofollow">js13kGames</a> competition is already ongoing for a week, but if you don't, then <strong>NOW YOU DO</strong>!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.html5gamedevs.com/uploads/monthly_2024_08/js13kgames-banner-13th.png.6ddff4383ea3247ce5a1b767195a1283.png" data-fileid="26604" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="26604" data-ratio="52.50" width="1000" alt="js13kgames-banner-13th.thumb.png.ae2bfca928132fb426212a4c11ea38be.png" src="https://www.html5gamedevs.com/uploads/monthly_2024_08/js13kgames-banner-13th.thumb.png.ae2bfca928132fb426212a4c11ea38be.png" /></a>
</p>

<p>
	Come join us virtually (on <a href="https://slack.js13kgames.com/" rel="external nofollow">Slack</a> or <a href="https://gamedevjs.com/discord" rel="external nofollow">Discord</a>) in celebrating this <em>one-time-only</em> anniversary where we give away <a href="https://medium.com/js13kgames/every-js13k-gadget-all-at-once-8942e59e0c95" rel="external nofollow">ALL the swag</a> from previous years. Oh, and this year's theme is... <a href="https://medium.com/js13kgames/js13kgames-2024-start-and-theme-announcement-5d734f77da68" rel="external nofollow">Triskaidekaphobia</a>!
</p>

<p>
	<br />
	We have plenty of prizes, including Meta Quest 3 in the WebXR category and 5200 USDC in the Decentralized one. The recording of the Kick-off Meetup aka Open Source Special that happened a few days ago is already <a href="https://www.youtube.com/watch?v=gMHUjIm7-t4" rel="external nofollow">on our YouTube channel</a>. I hope to see you participating - if you do, <strong>good luck and have fun</strong>!
</p>
]]></description><guid isPermaLink="false">56556</guid><pubDate>Wed, 21 Aug 2024 15:09:23 +0000</pubDate></item><item><title>Scores and Levels in console</title><link>https://www.html5gamedevs.com/topic/52744-scores-and-levels-in-console/</link><description><![CDATA[<p>
	Games will get played more, if members/viewers can compete for high scores.
</p>

<p>
	<br />
	By adding something like this, only when game is over:
</p>

<pre class="ipsCode prettyprint lang-html prettyprinted"><span class="pln">game.end(type,object)

Also add to this function an object where scores and levels reached are stored.
/**
* type {string} ['game_over']
* object {object}
* level {string}
* score {int}
*/

game.end('game_over', {score : score, level : level : {/*INSERT HERE IF AVAILABLE*/} });</span></pre>

<p>
	Some Gamepix games use something like this and the save score/level works well.
</p>

<p>
	I can pull that info from the console on embedded games and use ibproarcade save score code.
</p>

<p>
	This should work with any arcade software that uses ibproarcade games.
</p>

<p>
	myarcadeplugin, vBulletin arcades, ipsProArcade and more.
</p>
]]></description><guid isPermaLink="false">52744</guid><pubDate>Fri, 04 Aug 2023 14:40:15 +0000</pubDate></item><item><title>Gamedev.js Survey 2023 in open</title><link>https://www.html5gamedevs.com/topic/54474-gamedevjs-survey-2023-in-open/</link><description><![CDATA[<p>
	We're having a third yearly edition of the <a href="https://gamedevjs.com/survey/2023/" rel="external nofollow">Gamedev.js Survey</a> - collecting fresh data about our web game development community, and we need <strong>YOU</strong> to help us do that!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.html5gamedevs.com/uploads/monthly_2023_12/gamedevjs-survey-2023.jpg.4c8c286987d397aad7e656766853c7ef.jpg" data-fileid="26343" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="26343" data-ratio="43.80" width="1000" alt="gamedevjs-survey-2023.thumb.jpg.8c574c5b11362607741a6217c669c14c.jpg" src="https://www.html5gamedevs.com/uploads/monthly_2023_12/gamedevjs-survey-2023.thumb.jpg.8c574c5b11362607741a6217c669c14c.jpg" /></a>
</p>

<p>
	It would mean a lot if you could <strong>fill the form</strong>: <a href="https://gamedevjs.com/survey-2023-form" rel="external nofollow">gamedevjs.com/survey-2023-form</a>
</p>

<p>
	We're giving away $500 total to ten random participants, so <strong>$50 each</strong>. You have time until <strong>December 22nd</strong>. Also, any <strong>help</strong> promoting the survey and inviting new folks to submit would be greatly appreciated, thank you!
</p>
]]></description><guid isPermaLink="false">54474</guid><pubDate>Tue, 12 Dec 2023 09:20:14 +0000</pubDate></item><item><title>modd.io (HTML5 Game Engine) is now open-source</title><link>https://www.html5gamedevs.com/topic/54595-moddio-html5-game-engine-is-now-open-source/</link><description><![CDATA[<p>
	<span style="font-family:Inter, '-apple-system', BlinkMacSystemFont, 'Segoe UI', Roboto, Helvetica, Arial, sans-serif, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol';">Hi guys, modd.io is a collaborative HTML5 game engine that runs in browser. It's kind of like Figma for game dev.</span>
</p>

<p>
	We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games.
</p>

<p>
	We are open sourcing the engine, and we hope that some of you guys will find this useful.
</p>

<p>
	Happy to answer any questions or hear feedback. Thank you.
</p>

<p>
	 
</p>

<p>
	Engine Demo: <a href="https://www.modd.io" rel="external nofollow">https://www.modd.io</a>
</p>

<p>
	Engine Github Repo: <a href="https://github.com/moddio/moddio2" rel="external nofollow">https://github.com/moddio/moddio2</a>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">54595</guid><pubDate>Wed, 20 Dec 2023 08:50:43 +0000</pubDate></item></channel></rss>
